Search found 12 matches
- Mon Apr 30, 2012 6:19 am
- Forum: Off-topic Discussion
- Topic: 10 reasons you should play Wizardry 8 after Grimrock:
- Replies: 21
- Views: 33743
Re: 10 reasons you should play Wizardry 8 after Grimrock:
I wonder who owns the rights to the Dark Savant trilogy of Wizardry titles? The older Wizardry games are probably pretty much unsellable, but I bet GoG.com could move a fair number of copies of Wizardry 6-8. I wish they did! And Im not sure who has the rights anymore, think it's Headlock games. I d...
- Mon Apr 30, 2012 5:41 am
- Forum: Off-topic Discussion
- Topic: 10 reasons you should play Wizardry 8 after Grimrock:
- Replies: 21
- Views: 33743
Re: 10 reasons you should play Wizardry 8 after Grimrock:
Looks old, that's for sure. But I know exactly what you mean when it comes to getting used to older graphics. It also looks pretty good. I would have no idea where to buy this game, or if it would even run on an up to date computer. Any ideas? http://www.amazon.com/Wizardry-8-Pc/dp/B00008GKGT/ref=s...
- Mon Apr 30, 2012 5:36 am
- Forum: Off-topic Discussion
- Topic: 10 reasons you should play Wizardry 8 after Grimrock:
- Replies: 21
- Views: 33743
Re: 10 reasons you should play Wizardry 8 after Grimrock:
HAHAHAA I did, actually.Porkdish wrote: 370 hours sounds short for twice through, maybe you missed some areas
- Mon Apr 30, 2012 5:35 am
- Forum: Off-topic Discussion
- Topic: 10 reasons you should play Wizardry 8 after Grimrock:
- Replies: 21
- Views: 33743
Re: 10 reasons you should play Wizardry 8 after Grimrock:
Respectfully, number 5 should be stricken from the list. The game frequently throws huge swams of enemies at you and having to wait for all their turns running around like headless chickens with their attrociuos AI. Even the fan made speed tool that makes battles run 200% faster cant stop far too m...
- Mon Apr 30, 2012 3:00 am
- Forum: Off-topic Discussion
- Topic: 10 reasons you should play Wizardry 8 after Grimrock:
- Replies: 21
- Views: 33743
10 reasons you should play Wizardry 8 after Grimrock:
Seriously, it's my favorite PC game last decade. I spent every waking hour 4 months of my life from beating it twice. Sleep went out the window. I got bored of Skyrim in december, just one month; played 160 hours. It only took me a staggering 220+150 hours beating Wizardry 8 twice ^_^ 1. Retro dunge...
- Sun Apr 29, 2012 8:31 pm
- Forum: Grimrock 1 Discussion
- Topic: suggestion about damage indicator
- Replies: 15
- Views: 14249
Re: suggestion about damage indicator
I find the damage indictor difficult to read sometimes, when killing an enemy. My 2cents: Make the font size adjustable.
and i agree about the other damage indicator. I really HATE that. I sincerely hope they patch it.
and i agree about the other damage indicator. I really HATE that. I sincerely hope they patch it.
- Sun Apr 29, 2012 12:44 am
- Forum: Grimrock 1 Discussion
- Topic: Relase game mechanics info pls DEVs
- Replies: 16
- Views: 13759
Re: Relase game mechanics info pls DEVs
Yep, same here bro.Anton wrote:Plus one, OP. As a AD&D kid, my brain is hard wired to the numbers and their effects.
- Sat Apr 28, 2012 8:47 am
- Forum: Grimrock 1 Discussion
- Topic: Relase game mechanics info pls DEVs
- Replies: 16
- Views: 13759
Re: Relase game mechanics info pls DEVs
Yeah, I'm dying to know the exact mechanics too.
- Sat Apr 28, 2012 8:32 am
- Forum: Modding
- Topic: Dungeon Editor Progress
- Replies: 924
- Views: 822875
Re: Dungeon Editor Progress
Personally, wrapping my head around a non-GUI interface for map editing would be a steep challenge. .Probably for most people who haven't actually coded the game ^_^ Plus, it's inefficient. You'll be spending a lot of time figuring out what the heck you're doing -- Maps are mazes, after all
- Sat Apr 28, 2012 8:30 am
- Forum: Modding
- Topic: Dungeon Editor Progress
- Replies: 924
- Views: 822875
Re: Dungeon Editor Progress
Because drawing maps is much more efficient than having to describe each individual square with text. And everyone's over-worrying about being forced to use Lua to open a door. It seriously won't be that hard to learn, and there will be examples, if not by the developers, then by your fellow modder...