Search found 39 matches
- Sat Mar 07, 2015 12:52 pm
- Forum: Mod Creation
- Topic: Blender 2.71 - Importer / Exporter (1.4.4)
- Replies: 103
- Views: 173518
Re: Blender 2.71 - Importer / Exporter (1.4.4)
Hi, Just wanted to drop you a quick update before I leave for work. I don't get completely black models, what happens is that they seems to be lit as if they didn't have scales applied. So for me the lighting is completely inverted as in the 'back' receiving the incomming light rather than the quads...
- Wed Mar 04, 2015 9:38 pm
- Forum: Mod Creation
- Topic: Blender 2.71 - Importer / Exporter (1.4.4)
- Replies: 103
- Views: 173518
Re: Blender 2.71 - Importer / Exporter (1.4.4)
Hi germanny, I'm not actively working on this because of work taking up more and more of my time lately, but I'll definately find some time and try and resolve your issues and possibly help out with potential requests. I should really try and get some more work done on it now when the asset pack has...
- Thu Jan 29, 2015 2:41 pm
- Forum: Modding
- Topic: CODING ADVICE NEEDED!
- Replies: 7
- Views: 8875
Re: CODING ADVICE NEEDED!
For a small data-set it doesn't really matter if you would loop until finding a champion alive or if you would randomize a value inside a known list of valid indices. But pretend you would have a list of one hundred thousand indices, half of them having the state 'alive' and the rest being counted a...
- Tue Jan 27, 2015 10:18 pm
- Forum: Mod Creation
- Topic: [Solved] Cannot get "gate node" model to work
- Replies: 9
- Views: 7409
Re: [Solved] Cannot get "gate node" model to work
Have you tried the direct Blender exporter? It doesn't support rigged animations but might fix your problems here. The exporter should handle both animated armatures and object nodes. I tried animating the models/env/beach_button from the container and exported it as a LoG1 animation to test it in ...
- Sat Jan 24, 2015 1:10 am
- Forum: Mod Creation
- Topic: Blender 2.71 - Importer / Exporter (1.4.4)
- Replies: 103
- Views: 173518
Re: Blender 2.71 - Importer / Exporter (1.4.3)
Latest 1.4.4 https://sites.google.com/site/bitcpy/download#TOC-Version-1.4.4 Sorry, it has been a hectic week, but I managed to sit down yesterday and look at the problem. It appears some of the vertices are missing skinning weights straight out of the model file. I wrote a tool and scanned through ...
- Mon Jan 19, 2015 12:09 am
- Forum: Mod Creation
- Topic: Blender 2.71 - Importer / Exporter (1.4.4)
- Replies: 103
- Views: 173518
Re: Blender 2.71 - Importer / Exporter (1.4.3)
Glad you got it sorted out. 

- Sun Jan 18, 2015 10:56 pm
- Forum: Mod Creation
- Topic: Blender 2.71 - Importer / Exporter (1.4.4)
- Replies: 103
- Views: 173518
Re: Blender 2.71 - Importer / Exporter (1.4.3)
If you want to you could mail me the blender file and I could have a look at it as well.
- Sun Jan 18, 2015 10:02 pm
- Forum: Mod Creation
- Topic: Blender 2.71 - Importer / Exporter (1.4.4)
- Replies: 103
- Views: 173518
Re: Blender 2.71 - Importer / Exporter (1.4.3)
Bone animations should work just fine, and if it isn't I'd be happy to look into any problems you're having. I double checked the lindworm you posted and got the same error. I'll try to look into it during the week and get back to you guys when it's fixed. Thanks for posting problems so I can get a ...
- Mon Dec 22, 2014 6:32 pm
- Forum: Mod Creation
- Topic: Blender 2.71 - Importer / Exporter (1.4.4)
- Replies: 103
- Views: 173518
Re: Blender 2.71 - Importer / Exporter (1.4.3)
Yes, you could test for the RootNode and set it to 1, otherwise leave it at 0.25. A quick example of how you could do this. node_ob.empty_draw_type = 'ARROWS' if node.name == 'RootNode': node_ob.empty_draw_size = 1.0 else: node_ob.empty_draw_size = 0.25 node_ob.parent = parent_ob node_ob.matrix_worl...
- Tue Dec 09, 2014 1:54 am
- Forum: Modding
- Topic: Blender 2.71 Import/Exporter (1.4.3)
- Replies: 8
- Views: 10614
Re: Blender 2.71 Import/Exporter
Added some tools to work with ground foliage, and skipping hidden objects on export.
Check a rather lengthy rambling post with example
viewtopic.php?f=22&t=8086&start=50#p86862
Latest 1.4.3
https://sites.google.com/site/bitcpy/do ... sion-1.4.3
Check a rather lengthy rambling post with example
viewtopic.php?f=22&t=8086&start=50#p86862
Latest 1.4.3
https://sites.google.com/site/bitcpy/do ... sion-1.4.3