Search found 26 matches
- Sat Oct 27, 2012 12:44 am
- Forum: Modding
- Topic: [DONE] Grimrock Model Tookit
- Replies: 738
- Views: 669230
Re: [WIP] Grimrock Model Tookit
Just spotted little bug. GMT is crashing when you press node update button, while no model is presented.
- Wed Oct 24, 2012 8:12 pm
- Forum: Modding
- Topic: [CLOSED] Call to modders/mappers: "One Room" round robin!
- Replies: 488
- Views: 333288
Re: [OPEN] Call to modders/mappers: "One Room" round robin!
How you will make secrets?
If eg. someone want to make door with 2 locks opened by 2 secret keys, then what with those keys?
Would be stupid to put keys in same room where door is.
If eg. someone want to make door with 2 locks opened by 2 secret keys, then what with those keys?
Would be stupid to put keys in same room where door is.
- Mon Oct 22, 2012 11:56 am
- Forum: Modding
- Topic: I only have Daemon Eyes for you!
- Replies: 29
- Views: 22066
Re: I only have Daemon Eyes for you!
In my theory this could be something like: onPickuUp destroy picked item and place new (same as before) item into slot.
- Sat Oct 20, 2012 11:33 pm
- Forum: Modding
- Topic: Custom textures for items/props
- Replies: 53
- Views: 46354
Re: Custom textures for items/props
Wow these are very good, high quality and professional textures.
- Thu Oct 18, 2012 11:27 pm
- Forum: Modding
- Topic: [ASSET] Huder's custom assets
- Replies: 23
- Views: 23279
Re: [ASSET] Huder's custom assets
This shield was designed on paper by my friend when he was bored in class room
i took this and made as Grimrock item.
![Laughing :lol:](./images/smilies/icon_lol.gif)
- Thu Oct 18, 2012 10:50 pm
- Forum: Modding
- Topic: [ASSET] Huder's custom assets
- Replies: 23
- Views: 23279
- Thu Oct 18, 2012 8:28 pm
- Forum: Modding
- Topic: The Custom Alcove Thread. (Neikun, Batty and Crisman)
- Replies: 353
- Views: 320809
Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)
It could be transparent skeleton ghost that will spawn behind youcrisman wrote:AH, that's disgusting
It would be cool if after taking the gem the skeleton rises and attacks you.
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
- Thu Oct 18, 2012 4:17 pm
- Forum: Modding
- Topic: The Custom Alcove Thread. (Neikun, Batty and Crisman)
- Replies: 353
- Views: 320809
Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)
How about to make logical item which will choose a random 'normal' item from the table when picked?
If it is possible that would be great looting script for your corpse![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
If it is possible that would be great looting script for your corpse
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
- Tue Oct 16, 2012 6:17 pm
- Forum: Modding
- Topic: [WIP] Mine Tileset
- Replies: 119
- Views: 113153
Re: [WIP] Mine Tileset
How do you deal with broken tangent space?
My shadows are not looking as awesome as yours.
My shadows are not looking as awesome as yours.
- Tue Oct 16, 2012 9:38 am
- Forum: Modding
- Topic: [ASSET] Huder's custom assets
- Replies: 23
- Views: 23279
Re: [ASSET] Huder's custom assets
These look cool. What programs are you using? Blender - modeling ( and sometimes for backing normal maps ) Paint.Net - textures ( it can open and save .dds natively ) GMT - converting into .model ShaderMap - generating normal and spec maps. Some monsters may clip through the bookcase. One solution ...