:D now working great! There's a hope to see a circular one? Round shapes has ugly shading in current version of GMT. When GMT will support .fbx format i will do this. Something cool for alcove mafia :D It's not scripted as alcove i'm bad at scripting so i made only decoration. bookcase http://www.m...
Today i noticed some shadow glitches on my models, some edges are totally black ( in game with one light source ), so i spend whole day to discover what is wrong. First i thought it is some blender exporting issue with smoothing vertex or with vertex normals. But now i know what is wrong. Recalulate...
Ah right i forgot to add material script xD defineMaterial{ name = "huder_pedestal", diffuseMap = "mod_assets/textures/env/huder_pedestal_dif.tga", specularMap = "mod_assets/textures/env/huder_pedestal_spec.tga", normalMap = "mod_assets/textures/env/huder_pedestal_...
Hi i made this thread to share my custom models and textures with you. Here comes first: Update You can spot some shadows glithes, i will redone all models if John's GMT will support .fbx format. Environment Pedestal Material script ( i forgot about that in readme ) defineMaterial{ name = "hude...
I have read whole this great topic. You guys are awesome.
Here is ledge model for waltar: http://www.mediafire.com/?c584r3p38rhdw08 ( no additional materials is needed )
Hope this is a temporary solution for your bug
I can't import stuff. When i open Grimrock model and choose export to .obj it is exporting fine ( i can load this .obj to blender ) but if i want import this model back then nothing happens. I see only grid.