Search found 46 matches
- Sat Oct 18, 2014 5:03 am
- Forum: Grimrock 1 Discussion
- Topic: Is this party viable?
- Replies: 13
- Views: 21363
Re: Is this party viable?
Thats a pretty potent group. You wouldn't(shouldn't) have a problem on max difficulty with that comp; on normal it'll be plenty fine.
- Sat Sep 13, 2014 7:33 am
- Forum: Grimrock 1 Discussion
- Topic: I gave up
- Replies: 12
- Views: 17871
Re: I gave up
Are you implying this game is not great? Volumes of info on the internet beg to differ.Dandy wrote:I have to agree. I didn't like the puzzles in LOG very much either. I think it was probably the one largest thing preventing the game from being great, but I guess they already know this by now.
- Fri Feb 28, 2014 12:57 pm
- Forum: Off-topic Discussion
- Topic: Might and Magic X:Legacy has been released
- Replies: 11
- Views: 18413
Re: Might and Magic X:Legacy has been released
I played it all the way though on the highest difficulty setting. The bad: - The game is very unpolished. I'd say it's in, maybe, a mid beta state: random crashes, unoptimized graphics, some buggy quests. I was shaking my head in disbelief at times with regards to the video issues. - There were time...
- Fri Jun 07, 2013 6:29 pm
- Forum: Modding
- Topic: Mod published: Wine Merchant's Basement
- Replies: 87
- Views: 128241
Re: Mod published: Wine Merchant's Basement
Hard Mode. Platy time: 4:41. Secrets found: 10/12. Skulls found: 6. Bottles of wine recovered: 2! Really enjoyed your campaign with regards to party design. Initially was a bit put off that you forced the group make up on me but I'm glad I gave it a chance. What a great little story you tell here. T...
- Thu Jun 06, 2013 6:23 am
- Forum: Modding
- Topic: [MOD] Forbidden Halls
- Replies: 391
- Views: 456803
Re: [MOD] Forbidden Halls
For anyone interested in the two secrets on level 7: - Put the correct items in the 6 alcoves - there are 3 times 2 alcoves in different corridors. If two alcoves in one corridor have the correct item a wall opens with a key behind it. All three keys open secret number one. - You can activate a tel...
- Tue Jun 04, 2013 9:46 am
- Forum: Modding
- Topic: [MOD] Forbidden Halls
- Replies: 391
- Views: 456803
Re: [MOD] Forbidden Halls
Hard mode with fresh party: minotaur fighter(14), human fighter(14), human rogue(14), insectoid ice mage(14) 15.5 hrs 41/44 Secrets : missed one on the first 3 levels, missed one on lvl7, missed one on lvl9. 14 Skulls found 3/3 treasures Remaining in inventory at end: gold key, gear key. By far the ...
- Tue May 28, 2013 10:09 am
- Forum: Modding
- Topic: [MOD] Forbidden Halls
- Replies: 391
- Views: 456803
Re: [MOD] Forbidden Halls
Running into my first "wall" on level 4. I'm on the last part of the testament: the area with a room for each element. The hint for the area is "There are no clues for this one. A true mage can handle it himself." I've read the couple posts earlier in this thread with regards to ...
- Mon Apr 15, 2013 1:35 am
- Forum: Modding
- Topic: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH
- Replies: 548
- Views: 728000
Re: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH
I'm at the end of level 6 staring at the three gold locks. In the secrets section I see two gold keys listed: one on level 3, one on level 13. In the original the ogre at the start dropped a key. In MQ the ogre doesn't. Is there a gold key someplace else on this level that I'm missing?
Thanks
Thanks
- Mon Jul 23, 2012 6:06 pm
- Forum: Grimrock 1 Discussion
- Topic: Is LoG a shameless copy of a classic?
- Replies: 89
- Views: 90201
- Tue Jul 17, 2012 6:48 am
- Forum: Gameplay Hints
- Topic: Level 7 Iron Door Note
- Replies: 28
- Views: 48040
Re: Level 7 Iron Door Note
Seriously, I tried for more than maybe 45 minutes now and I am quite annoyed by this stupid riddle . I know how it works, but I am totally not able to solve it due to whatever reason. The timeframe to do it has to be tiny indeed and I enjoy a RoleplayingGame but do not such useless arcade parts. I ...