Search found 46 matches

by Callipygous
Sat Oct 18, 2014 5:03 am
Forum: Grimrock 1 Discussion
Topic: Is this party viable?
Replies: 13
Views: 21363

Re: Is this party viable?

Thats a pretty potent group. You wouldn't(shouldn't) have a problem on max difficulty with that comp; on normal it'll be plenty fine.
by Callipygous
Sat Sep 13, 2014 7:33 am
Forum: Grimrock 1 Discussion
Topic: I gave up
Replies: 12
Views: 17871

Re: I gave up

Dandy wrote:I have to agree. I didn't like the puzzles in LOG very much either. I think it was probably the one largest thing preventing the game from being great, but I guess they already know this by now. ;)
Are you implying this game is not great? Volumes of info on the internet beg to differ.
by Callipygous
Fri Feb 28, 2014 12:57 pm
Forum: Off-topic Discussion
Topic: Might and Magic X:Legacy has been released
Replies: 11
Views: 18413

Re: Might and Magic X:Legacy has been released

I played it all the way though on the highest difficulty setting. The bad: - The game is very unpolished. I'd say it's in, maybe, a mid beta state: random crashes, unoptimized graphics, some buggy quests. I was shaking my head in disbelief at times with regards to the video issues. - There were time...
by Callipygous
Fri Jun 07, 2013 6:29 pm
Forum: Modding
Topic: Mod published: Wine Merchant's Basement
Replies: 87
Views: 128241

Re: Mod published: Wine Merchant's Basement

Hard Mode. Platy time: 4:41. Secrets found: 10/12. Skulls found: 6. Bottles of wine recovered: 2! Really enjoyed your campaign with regards to party design. Initially was a bit put off that you forced the group make up on me but I'm glad I gave it a chance. What a great little story you tell here. T...
by Callipygous
Thu Jun 06, 2013 6:23 am
Forum: Modding
Topic: [MOD] Forbidden Halls
Replies: 391
Views: 456803

Re: [MOD] Forbidden Halls

For anyone interested in the two secrets on level 7: - Put the correct items in the 6 alcoves - there are 3 times 2 alcoves in different corridors. If two alcoves in one corridor have the correct item a wall opens with a key behind it. All three keys open secret number one. - You can activate a tel...
by Callipygous
Tue Jun 04, 2013 9:46 am
Forum: Modding
Topic: [MOD] Forbidden Halls
Replies: 391
Views: 456803

Re: [MOD] Forbidden Halls

Hard mode with fresh party: minotaur fighter(14), human fighter(14), human rogue(14), insectoid ice mage(14) 15.5 hrs 41/44 Secrets : missed one on the first 3 levels, missed one on lvl7, missed one on lvl9. 14 Skulls found 3/3 treasures Remaining in inventory at end: gold key, gear key. By far the ...
by Callipygous
Tue May 28, 2013 10:09 am
Forum: Modding
Topic: [MOD] Forbidden Halls
Replies: 391
Views: 456803

Re: [MOD] Forbidden Halls

Running into my first "wall" on level 4. I'm on the last part of the testament: the area with a room for each element. The hint for the area is "There are no clues for this one. A true mage can handle it himself." I've read the couple posts earlier in this thread with regards to ...
by Callipygous
Mon Apr 15, 2013 1:35 am
Forum: Modding
Topic: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH
Replies: 548
Views: 728000

Re: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH

I'm at the end of level 6 staring at the three gold locks. In the secrets section I see two gold keys listed: one on level 3, one on level 13. In the original the ogre at the start dropped a key. In MQ the ogre doesn't. Is there a gold key someplace else on this level that I'm missing?

Thanks
by Callipygous
Tue Jul 17, 2012 6:48 am
Forum: Gameplay Hints
Topic: Level 7 Iron Door Note
Replies: 28
Views: 48040

Re: Level 7 Iron Door Note

Seriously, I tried for more than maybe 45 minutes now and I am quite annoyed by this stupid riddle . I know how it works, but I am totally not able to solve it due to whatever reason. The timeframe to do it has to be tiny indeed and I enjoy a RoleplayingGame but do not such useless arcade parts. I ...