Search found 13 matches
- Fri Aug 03, 2012 3:35 pm
- Forum: Modding
- Topic: Dungeon Editor Progress
- Replies: 924
- Views: 821760
Re: Dungeon Editor Progress
The editor just sounds more and more epic! Can we have another sneak peak? Or a rough guess of when it will be done? maybe a few screenshots of what the Beta testers have made so far? :P put a crown on a snail to make him a king snail King Snail! http://t2.ftcdn.net/jpg/00/23/82/37/400_F_23823708_3...
- Wed Aug 01, 2012 11:04 am
- Forum: Modding
- Topic: Dungeon Editor Progress
- Replies: 924
- Views: 821760
Re: Dungeon Editor Progress
Was there shome size limit of map and is there open sky? I have idea and it need open sky and rendering walls of upper level. Edit: One other question for engine. Is there coming some light version of this engine? I have Asus V1jp and frame rate is really low. (Ati Mobility Radom X1700, 512 MB) Mayb...
- Tue Jun 12, 2012 7:14 pm
- Forum: Support and Tech Discussion
- Topic: Legend of Grimrock blew up my computer...
- Replies: 41
- Views: 54074
Re: Legend of Grimrock blew up my computer...
Did the NVidia already fixed this fan control bug?
It was overheating cards by wrong fan control.
This was some time ago.
It was overheating cards by wrong fan control.
This was some time ago.
- Tue Jun 12, 2012 7:00 pm
- Forum: Modding
- Topic: POLL! Its TIME FOR MULTI LANGUAGE
- Replies: 7
- Views: 9552
Re: POLL! Its TIME FOR MULTI LANGUAGE
I think ENG is ok for games where users is over 8 years old. If I had finnish languge games in my past then I think my english studies would be litle harder and at this day all communication would be litle or much harder Now english is almost status for common language. (All datasheets, Specificatio...
- Tue Jun 12, 2012 6:17 pm
- Forum: Modding
- Topic: Dungeon Editor Progress
- Replies: 924
- Views: 821760
Re: Dungeon Editor Progress
Good to hear that editor is going onwards.
Meaby now is good time to start plan story for new levels.
OT:
I'm also waiting for next game. I think the planning had started before releasin LoG.
If it's good then we buy it
Meaby now is good time to start plan story for new levels.
OT:
I'm also waiting for next game. I think the planning had started before releasin LoG.
If it's good then we buy it
- Mon Jun 11, 2012 6:35 pm
- Forum: Modding
- Topic: Dungeon Editor Progress
- Replies: 924
- Views: 821760
Re: Dungeon Editor Progress
Hope not !!
Meaby they keep some vacation.
They should write here when they keep vacations
Meaby they keep some vacation.
They should write here when they keep vacations
- Thu May 31, 2012 8:35 am
- Forum: Modding
- Topic: Optional turn-based mode?
- Replies: 27
- Views: 33758
Re: Optional turn-based mode?
I think LoG is harder in turn based because usually attack is last phase of turn. So you can't use side walk in combat after attack. Meaby casting is easier becuase you have time to cast spell. Meaby use spell cooldown of 3-4 turns. I never seen dungeon crawling game in real turnbased mode but they ...
- Thu May 10, 2012 11:16 pm
- Forum: Grimrock 1 Discussion
- Topic: food consumption
- Replies: 42
- Views: 49944
Re: food consumption
Hmm. It seems that Ice Lizards in lvl 9 are endless foodsource in Hard mode, because they respawn. I used this resurect stone to get full mana + healt where I can use it and recommended to others also to use it. Edit (OT) Is there how many areas where mobs respawn? I have found 2 areas between level...
- Thu May 10, 2012 6:26 pm
- Forum: Grimrock 1 Discussion
- Topic: food consumption
- Replies: 42
- Views: 49944
Re: food consumption
heh nice. And I was asking for hard mode that when you run out of food you start to get damage :) (Reported as bug) Edit: First time totally run out of food when I was lvl 7 or 8. There I used run to resurrect stone mothod. Note: I play Hard + Old school (take time to draw maps -> more food consumpt...
- Tue May 08, 2012 10:24 am
- Forum: Grimrock 1 Discussion
- Topic: Any Way to "lock" a spell for 1-click-use?
- Replies: 3
- Views: 4219
Re: Any Way to "lock" a spell for 1-click-use?
One thing that I would like is that I can start to select runes when mage is in cooldown. In this case spell is ready when cooldown ends.
I don't know if this will cast so much out of character balance. Maybe mana consumption and damage should be degreaced that DPS should still be the same.
I don't know if this will cast so much out of character balance. Maybe mana consumption and damage should be degreaced that DPS should still be the same.