That's software development 101 for you, sir!Thels wrote:Each time the list is updated, the Done list grows, but so does the Todo list.
Search found 15 matches
- Wed May 09, 2012 11:40 pm
- Forum: Modding
- Topic: Dungeon Editor Progress
- Replies: 924
- Views: 821709
Re: Dungeon Editor Progress
- Sun May 06, 2012 6:15 am
- Forum: Modding
- Topic: Dungeon Editor Progress
- Replies: 924
- Views: 821709
Re: Dungeon Editor Progress
Or even better, so you don't have to hold buttons / right click, just have a permanent "Entity type" box somewhere on the screen which shows all entities in that square, any of which can be clicked on to select if needed. That way you can scroll your cursor / move your mouse around the sc...
- Sun May 06, 2012 4:20 am
- Forum: Modding
- Topic: Dungeon Editor Progress
- Replies: 924
- Views: 821709
Re: Dungeon Editor Progress
How about making it so a dropdown menu shows whenever you click on a square that has more than one entity?petri wrote:How to select single entity if a square contains multiple entities?
- Thu May 03, 2012 11:26 pm
- Forum: Modding
- Topic: Dungeon Editor Progress
- Replies: 924
- Views: 821709
Re: Dungeon Editor Progress
Oh, you should play "Ouverture Facile".Patch wrote:Games that make you go outside of the game to solve their puzzles are simply poorly designed games.
But yeah, I know what you mean.
- Thu Apr 26, 2012 9:37 pm
- Forum: Modding
- Topic: Dungeon Editor Progress
- Replies: 924
- Views: 821709
Re: Dungeon Editor Progress
Hey, Petri! I have an idea that might give you some inspiration on the architecture of the dungeon editor and its integration with the script editor (although you probably have thought about it already): RPG Maker. In fact, I think your editor could have a lot in common with RPG Maker. I think it co...
- Thu Apr 26, 2012 2:38 am
- Forum: Modding
- Topic: Technical Wishlist for editor
- Replies: 21
- Views: 23569
Re: Technical Wishlist for editor
Not saying it's impossible. Just saying it's a couple of things they need to keep in mind in order to do it. Something they probably aren't going to provide just for modders, but they might perhaps include it in a later expansion, after which modders could use it as well. That's exactly what I mean...
- Wed Apr 25, 2012 8:21 am
- Forum: Support and Tech Discussion
- Topic: No light cast from a held torch
- Replies: 6
- Views: 5809
Re: No light cast from a held torch
I believe your problem is not your graphics card, but your processor. Unfortunately, LoG isn't tested to work on single-core processors.
But still, despite that fact, I know a lot of people who run the game on Pentium 4 PCs with no problems.
Maybe try updating your drivers.
But still, despite that fact, I know a lot of people who run the game on Pentium 4 PCs with no problems.
Maybe try updating your drivers.
- Wed Apr 25, 2012 6:26 am
- Forum: Modding
- Topic: I actually already made a level editor, but...
- Replies: 11
- Views: 12702
Re: I actually already made a level editor, but...
(...) unless they want to try and keep the hotloading feature from directly editing the text layout of the level files. Well, I guess there's nothing stopping this feature from working even when using the editor. Think about it... You edit the dungeon and click "save". When you do that, t...
- Tue Apr 24, 2012 10:06 pm
- Forum: Modding
- Topic: Technical Wishlist for editor
- Replies: 21
- Views: 23569
Re: Technical Wishlist for editor
Ok, probably I expressed myself badly... I do think that the underground setting is kind of the point of the game. And, let's face it, outside environments never look good (or even right) on these kinds of "square-based" games. The only hope I see is some kind of "ceiling-less maze&qu...
- Tue Apr 24, 2012 9:22 pm
- Forum: Modding
- Topic: Technical Wishlist for editor
- Replies: 21
- Views: 23569
Re: Technical Wishlist for editor
Support for basic outdoors rendering Well, I know you didn't ask for opinions, but I have to say I disagree with you here. I don't know what the devs are planning for the official expansions, or even if they even are going to exist, but I do believe the game was deliberately made to feel claustroph...