Search found 10 matches

by darkhaven3
Wed May 09, 2012 8:36 am
Forum: Off-topic Discussion
Topic: Where are you from LoG fans????
Replies: 153
Views: 164050

Re: Where are you from LoG fans????

New Orleans, Louisiana, USA
by darkhaven3
Wed May 02, 2012 7:44 pm
Forum: Modding
Topic: EXP mod
Replies: 22
Views: 29184

Re: EXP mod

This game is far from perfect. There are some certain things I would like to see added and or changed. But the core mechanics is not one. So I will defend AH's design because thats what it is after all. This is assuming that you will be forced to download mods in this vain in a mandatory update to ...
by darkhaven3
Tue May 01, 2012 10:01 am
Forum: Modding
Topic: MLP:FiM portrait pack (WIP)
Replies: 12
Views: 17244

Re: MLP:FiM portrait pack (WIP)

A mod where all these ponies fucking die, and all I have to do is sit back and watch.

I love it.
by darkhaven3
Mon Apr 30, 2012 5:33 pm
Forum: Modding
Topic: Dungeon Editor Progress
Replies: 924
Views: 821723

Re: Dungeon Editor Progress

Curunir wrote:What, how did I miss this? The editor is going to run in-game? :shock:
Suddenly, I am in Sauerbraten :roll:
Except the base game is actually playable. :)
by darkhaven3
Fri Apr 27, 2012 6:34 am
Forum: Modding
Topic: Dungeon Editor Progress
Replies: 924
Views: 821723

Re: Dungeon Editor Progress

You know, slightly off topic, but I would just like to say that if C++ was worth its weight in paper, it'd be referred to at least colloquially as ++C. :)
by darkhaven3
Wed Apr 25, 2012 1:06 pm
Forum: Modding
Topic: Dungeon Editor Progress
Replies: 924
Views: 821723

Re: Dungeon Editor Progress

That's a good question. We actually don't have a level editor at all. All levels have been coded in a text editor :) Could you share (commented?) sources of any existing level and describe how to connect custom dungeon to LoG? I think if text editor was nice for your team, it would be nice for majo...
by darkhaven3
Sun Apr 22, 2012 6:02 pm
Forum: Modding
Topic: TGA files for portraits? help???
Replies: 8
Views: 13436

Re: TGA files for portraits? help???

I use MSPaint and IrFanView to do most of my graphical editing, with supplemental functions provided by Photoshop Elements. It's not incredibly horrid, it's just not exactly feature-rich if you know what I mean. :P
by darkhaven3
Sun Apr 22, 2012 5:59 pm
Forum: Modding
Topic: Mod Team Theta - Official Thread
Replies: 40
Views: 47409

Re: Mod Team Theta - Official Thread

To coincide with a PM sent to Patch, I would like to offer my services to Theta. Mapper, musician, sound engineer, hacker and programmer for hire. ;)
by darkhaven3
Sun Apr 22, 2012 4:01 pm
Forum: Modding
Topic: Dungeon Ideas, Anyone?
Replies: 22
Views: 25805

Re: Dungeon Ideas, Anyone?

You can do that already thanks to the DAT file extractor by Raptor . Open grimrock.dat and extract what's found in assets/dungeons/grimrock/*.lua . Those are all the dungeon layouts and object maps. I'm not too sure what the format of the object mappings are, but more or less the map structures them...
by darkhaven3
Sun Apr 22, 2012 12:39 pm
Forum: Modding
Topic: Dungeon Ideas, Anyone?
Replies: 22
Views: 25805

Re: Dungeon Ideas, Anyone?

An idea I've held in the back of my head since starting to play through Grimrock was to introduce a more steampunk/dystopian Victorian-era/old English/technological overarcing theme to the dungeon itself. So you would see things like steam pipes running through the dungeons, big furnaces and gas lan...