Search found 27 matches

by BlackHell
Mon Oct 15, 2012 10:09 pm
Forum: Modding
Topic: Dungeon Master Remake
Replies: 45
Views: 45122

Re: Dungeon Master Remake

For the dropbox look at the first post in this thread.
The savegame doesn't work for me. It says it could not find my dungeon :D
by BlackHell
Mon Oct 15, 2012 9:23 pm
Forum: Modding
Topic: Dungeon Master Remake
Replies: 45
Views: 45122

Re: Dungeon Master Remake

hmm. i can't see where the start of this problem is. I tried it and it worked for me. Maybe you should download my dropbox file and find the solution i'm not able to find at the moment.
by BlackHell
Mon Oct 15, 2012 6:08 pm
Forum: Modding
Topic: Dungeon Master Remake
Replies: 45
Views: 45122

Re: Dungeon Master Remake

If you go through all doors you should have six gold keys. Some of them are hidden.
by BlackHell
Mon Oct 15, 2012 5:06 pm
Forum: Modding
Topic: Dungeon Master Remake
Replies: 45
Views: 45122

Re: Dungeon Master Remake

There are enough gold keys there to open all doors. There isn't a "Open Door" Spell available at the moment. I try to use the blob spell but i have no luck with the scripting etc. So i found another way to open that door. Look around you and take a close look at all walls. There aren't any...
by BlackHell
Sat Oct 13, 2012 2:50 pm
Forum: Modding
Topic: Dungeon Master Remake
Replies: 45
Views: 45122

Re: Dungeon Master Remake

1.) I use the herder as screamer. But if somebody can build 3D Models of the original monsters i surely will use them. At the moment i hope to find the right balance between the original monsters and the Grimrock Monsters. 2.) I try to make all secrets the same. Some need scripting some can be done ...
by BlackHell
Fri Oct 12, 2012 10:02 pm
Forum: Modding
Topic: Dungeon Master Remake
Replies: 45
Views: 45122

Re: Dungeon Master Remake

If you download my dropbox file you only have to make a new dungeon and copy my file into the folder. Then you have the ability to see, what i have done to build the dungeon. If you see something that i forgot or you see a bug, you can give me the informations about and i can delete the bug and uplo...
by BlackHell
Sun Oct 07, 2012 10:35 pm
Forum: Modding
Topic: Dungeon Master Remake
Replies: 45
Views: 45122

Re: Dungeon Master Remake

I try to remake the Dungeon Master spells. I started with the Open Door spell. defineSpell{ name = "blobfly", uiName = "blobfly", skill = "spellcraft", class = "Blob", tags = { "spell" }, runes = "B", level = 1, manaCost = 1, projectileSpee...
by BlackHell
Tue Oct 02, 2012 8:58 pm
Forum: Modding
Topic: EDITOR Feature Requests (not bugs!)
Replies: 317
Views: 321711

Re: EDITOR Feature Requests (not bugs!)

Maybe sometime we will have more categories. So that dumb people like me can better see which armour is only for legs etc.
by BlackHell
Sun Sep 30, 2012 11:04 am
Forum: Modding
Topic: Special stairs (for DM clones etc)
Replies: 8
Views: 12465

Re: Special stairs (for DM clones etc)

It seems to work if the empty level is only one level under the one which is needed. I put a 15th Level in my Dungeon Master Remake to try out if it works for me, but it didn't. I got following error code: [string "Party.lua"]:0: attempt to index a nil value stack traceback: [string "...
by BlackHell
Wed Sep 26, 2012 9:00 pm
Forum: Modding
Topic: adding a party member further into the dungeon
Replies: 11
Views: 11915

Re: adding a party member further into the dungeon

WOW. If this would work so that you can start with an empty party and you can then get four members of your choice than we would have the real beginning of Dungeon Master. So i could write wall text with the Information of the Char and a door where he is behind ready to go.