Search found 45 matches
- Sun Feb 10, 2013 11:15 pm
- Forum: Modding
- Topic: Dungeon Master The Lord of Chaos
- Replies: 129
- Views: 170335
Re: Dungeon Master The Lord of Chaos
Can you kindly edit the first post and include the link to the nexus page there? It's inconvenient when users have to go through all the pages in this thread to find a working link.
- Tue Oct 30, 2012 6:39 pm
- Forum: Modding
- Topic: [MOD] Warrior's Challenge
- Replies: 0
- Views: 5023
[MOD] Warrior's Challenge
A challenge for all the warriors, rouges and wizards. Pit yourselves against six trials that will test your skills, strength and dexterity. If you prove yourselves worthy you will be allowed to face the Champion of Doom himself. Steam workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=1...
- Mon Oct 29, 2012 8:26 pm
- Forum: Modding
- Topic: Weird glitch between hooks and script_entity objects
- Replies: 15
- Views: 13515
Re: Weird glitch between hooks and script_entity objects
Yeah, that explains a lot. I feel really ashamed now for making such basic mistakes.
- Mon Oct 29, 2012 6:49 pm
- Forum: Modding
- Topic: Display score variable in cinematics
- Replies: 9
- Views: 7800
Re: Display score variable in cinematics
I decided to go for the workaround. I added a closed off section at the end of the dungeon right before the actual exit. A scroll spawns there when party enters the area and score is written on it. It kind of kills the immersion but it's a solution.
- Mon Oct 29, 2012 1:32 am
- Forum: Modding
- Topic: Display score variable in cinematics
- Replies: 9
- Views: 7800
Re: Display score variable in cinematics
Oh... so one thing that I should mention. Part of the reason things were crashing when I was testing things in that thread is because hudPrint didn't like an integer argument. print can handle it, but not hudPrint. You might need to explicitly cast the score to a string to use it in the cinematics ...
- Mon Oct 29, 2012 1:21 am
- Forum: Modding
- Topic: Weird glitch between hooks and script_entity objects
- Replies: 15
- Views: 13515
Re: Weird glitch between hooks and script_entity objects
Oh silly me, I've figured out why the game was crashing. I completely forgot I had an onDie hook that looked like this: onDie = function(champion) local CHAMPION_DEATH_PRICE = 1000 scoreLua.score = scoreLua.score - CHAMPION_DEATH_PRICE print ("Score " .. scoreLua.score) end, Still, that's ...
- Sun Oct 28, 2012 11:10 pm
- Forum: Modding
- Topic: Display score variable in cinematics
- Replies: 9
- Views: 7800
Re: Display score variable in cinematics
I saw someone use particle systems for words in game space. I'm under impression that you didn't understand my post correctly. I don't need to display score balloons during the game. I guess that's what the particle system would be good for. I want to display the score at the end of the game. That ...
- Sun Oct 28, 2012 9:55 pm
- Forum: Modding
- Topic: Weird glitch between hooks and script_entity objects
- Replies: 15
- Views: 13515
Re: Weird glitch between hooks and script_entity objects
There seems to be a bug with passing parameters from the object hooks to level scripts. I tried to subtract certain integer values from script variable each time when party receives damage. This is how my scripts look like: Object hook: -- mod_assets/scripts/party.lua -- This file is included in ini...
- Sun Oct 28, 2012 9:08 pm
- Forum: Modding
- Topic: Display score variable in cinematics
- Replies: 9
- Views: 7800
Display score variable in cinematics
I would like to display score at the end of my dungeon. Is there a way to do so in the cinematics? I tried keeping the score in a script in the dungeon itself and then refering to it through "scoreLua.score" statement but it crashed the game.
- Mon May 28, 2012 9:37 pm
- Forum: Creative Corner
- Topic: A few Non-Human portraits for you all :)
- Replies: 7
- Views: 15196
Re: A few Non-Human portraits for you all :)
I like them because they don't contrast very much with portraits that are already in the game. This way you can mix your party using the originals and these ones and it will still look good.