Search found 11 matches
- Thu Oct 16, 2014 10:26 am
- Forum: Support and Tech Discussion
- Topic: 7680 x 1440 tricky window UI locations
- Replies: 4
- Views: 5958
Re: 7680 x 1440 tricky window UI locations
+1. I have a 5760x1200 desktop and I would like this too.
- Mon Sep 15, 2014 5:11 pm
- Forum: Grimrock 2 Discussion
- Topic: Ideas about Grimrock 2
- Replies: 71
- Views: 80153
Re: Ideas about Grimrock 2
Who would strip their dead buddy naked? Now that's a silly batch of adventurers. Unless there armor was extremely heavy, even then the rest would not be worth taking off. While I feel that death could be a bit more harsh, it also cannot be too frustrating or time consuming - picking up bones, dragg...
- Sun Sep 14, 2014 8:39 am
- Forum: Grimrock 2 Discussion
- Topic: Ideas about Grimrock 2
- Replies: 71
- Views: 80153
Re: Ideas about Grimrock 2
I hope that they have changed the way dying is handled. I found it distracting that the only debuf about one character dying was that you couldn't attack with it. You still could use the dead character to hold torches and you could interact with the inventory of dead character. Altough it would make...
- Sun Feb 17, 2013 10:09 am
- Forum: Grimrock 1 Discussion
- Topic: Steam Now On Linux, How About Grimrock?
- Replies: 29
- Views: 35756
Re: Steam Now On Linux, How About Grimrock?
Hi,
Steam for linux was officially released 3 days ago. I already have Grimrock on steam when I use it from windows. I am hoping to see Grimrock available on linux steam too soonish.
Steam for linux was officially released 3 days ago. I already have Grimrock on steam when I use it from windows. I am hoping to see Grimrock available on linux steam too soonish.
- Sun Apr 22, 2012 8:59 am
- Forum: Support and Tech Discussion
- Topic: Minor bug: dead characters can still use torches
- Replies: 9
- Views: 9455
Re: Minor bug: dead characters can still use torches
I mentioned this earlier too. I think using dead characters as extended inventories+torch bearers is an odd thing..
viewtopic.php?f=3&t=1122
viewtopic.php?f=3&t=1122
- Fri Apr 13, 2012 7:46 pm
- Forum: Grimrock 1 Discussion
- Topic: Dying.
- Replies: 11
- Views: 11528
Re: Dying.
Personally, I'm playing it as my surviving party member tied the torch to his friend's dead corpse then carried him to the nearest stone. And because you have to wield a weapon and a shield you end up tying every one of the dead members on top of your backpack. ;) The mental imagery is just fantast...
- Fri Apr 13, 2012 6:15 pm
- Forum: Grimrock 1 Discussion
- Topic: Dying.
- Replies: 11
- Views: 11528
Re: Dying.
I brought it up because I was surprised about the behavior. I assumed that if my torch bearer died the dungeon would go dark until I add a new torch to someone alive. I was also expecting the dead to drop their items there on the ground, but they acted only as extended inventories. But then again th...
- Fri Apr 13, 2012 5:57 pm
- Forum: Grimrock 1 Discussion
- Topic: Dying.
- Replies: 11
- Views: 11528
Dying.
Hi. I just survived an encounter with only my minotaur fighter left alive. Although I was happy that I got though the tight spot I also wondered why the dungeon was still lit. The torch was on my dead mage and it still provided light. I was also able to change the torch in to a new one while travell...
- Fri Apr 13, 2012 2:39 pm
- Forum: Off-topic Discussion
- Topic: Where are you from LoG fans????
- Replies: 153
- Views: 164047
Re: Where are you from LoG fans????
Helsinki, Finland
- Fri Apr 13, 2012 2:14 pm
- Forum: Grimrock 1 Discussion
- Topic: magic system...hmm a bit sad =/
- Replies: 18
- Views: 16846
Re: magic system...hmm a bit sad =/
I love the rune based system, but I do admit that I miss the way it was implemented in Dungeon Master. I could try to cast any spell I liked, but I had to start from weak versions first and practice even for that to work. As I practiced/used the spell more I could move to more powerful variants. And...