Search found 8 matches

by Netjera
Fri Apr 20, 2012 8:46 am
Forum: Grimrock 1 Discussion
Topic: What would you like to see added?
Replies: 115
Views: 93288

Re: What would you like to see added?

I don't know if this has been mentioned, but the ability to select skills, or have other skills available to learn as the characters progress. I find it kind of one-dimensional to only have six or seven skills that are the same offerings throughout the game. I'd love to be able to customize a bit mo...
by Netjera
Fri Apr 20, 2012 8:35 am
Forum: Grimrock 1 Discussion
Topic: Things the devs didn't think through
Replies: 110
Views: 102919

Re: Things the devs didn't think through

The DM way? You mean having all your stuff drop to the floor in mid combat and having to pick up there bones. Then backtrack one or more levels to stuff them in a cubbyhole of power? Then because you could not pick up all their stuff having to track back again to get their stuff. As much as I love ...
by Netjera
Fri Apr 20, 2012 7:27 am
Forum: Grimrock 1 Discussion
Topic: Things the devs didn't think through
Replies: 110
Views: 102919

Re: Things the devs didn't think through

You use the blue crystals. A scroll right next to the first blue crystal says something to the effect that they resurrect and heal. I knew they healed but had no IDEA they rezzed! Maybe I'll play through and see if my fighter will survive the gas, and then if I can, find the crystal to rez everyone...
by Netjera
Fri Apr 20, 2012 7:23 am
Forum: Grimrock 1 Discussion
Topic: Things the devs didn't think through
Replies: 110
Views: 102919

Re: Things the devs didn't think through

I haven't put any points into the weapon skills. I've been maxing Dodge and Armors and Athletics, and having no problems. The only thing close to a problem I had was not spending any points in the elemental magic skills, so my mage had no spells at level 1. And that almost made it more fun (had to ...
by Netjera
Fri Apr 20, 2012 7:19 am
Forum: Grimrock 1 Discussion
Topic: Things the devs didn't think through
Replies: 110
Views: 102919

Re: Things the devs didn't think through

Lets go really old school. Find a place in the dungeon where you get respawns. Simply stay there for a LOOONG TIME to build up experience, then get the skills you want. That is what still gets me today, that is how you had to do it back in the day to get past some areas. I've been forever affected ...
by Netjera
Fri Apr 20, 2012 7:10 am
Forum: Grimrock 1 Discussion
Topic: Things the devs didn't think through
Replies: 110
Views: 102919

Re: Things the devs didn't think through

While I think the wording of the OP is a bit inflammatory, he's actually got a fairly good point. It's not so much that he's complaining you can't max everything, it's just that a lot of the highest level auxiliary skills actually may as well not be there at all. Why even put 50th level Spellcraft ...
by Netjera
Thu Apr 19, 2012 7:16 pm
Forum: Support and Tech Discussion
Topic: Level 3 -> Level 4 Jump onto Snail Causes Intersection
Replies: 2
Views: 3347

Re: Level 3 -> Level 4 Jump onto Snail Causes Intersection

The red X is seriously overencumbered, which not only taxes your member, it increases food consumption. I mean I notice a slight change in the tone and speed of movement if even one of my party members is encumbered. You WILL need to be light (as in unencumbered) on your feet for some of the later ...
by Netjera
Wed Apr 18, 2012 8:40 pm
Forum: Support and Tech Discussion
Topic: Level 3 -> Level 4 Jump onto Snail Causes Intersection
Replies: 2
Views: 3347

Level 3 -> Level 4 Jump onto Snail Causes Intersection

I was on level 3 in the first room. After killing all the monsters, I reopened the trap, saved under my Level 3 save, then jumped down below. This happened just as a snail was underneath, so I promptly squished it and got the "I use gravity as a weapon!" achievement. (Yay!) Saved again, pi...