Search found 12 matches
- Tue Oct 28, 2014 7:12 pm
- Forum: Support and Tech Discussion
- Topic: Locking yourself up in the burial chambers
- Replies: 10
- Views: 14480
Re: Locking yourself up in the burial chambers
Yeah, I can confirm this too. It's not super easy to replicate though, you really have to move very quickly once hitting the switch.
- Mon Oct 27, 2014 12:56 am
- Forum: Support and Tech Discussion
- Topic: Ratling boss possible bug
- Replies: 10
- Views: 13469
Re: Ratling boss possible bug
For most boss fights, I simply abused force-field to kill all the underlings first, and then once the area was empty ( other than for the boss ), it becomes really easy.
- Sun Oct 19, 2014 3:48 pm
- Forum: Gameplay Hints
- Topic: Translation scroll(s)
- Replies: 3
- Views: 4731
Re: Translation scroll(s)
So far I only found one scroll, and there are 3 unknown words. One of them ( KO ) can be found if you remember the weird sign in Twigroot forest that you find early in the game, there's a burried treasure chest and that sign can be deciffered if you make assumptions on what KO could be ( which is v...
- Sat Oct 18, 2014 10:14 pm
- Forum: Gameplay Hints
- Topic: Hamlet of Stormbreach Hub key?
- Replies: 7
- Views: 23620
Re: Hamlet of Stormbreach Hub key?
I have the key, but I haven't found the lock. I must be blind
- Fri Oct 17, 2014 9:55 pm
- Forum: Gameplay Hints
- Topic: Hint in Cemetary please
- Replies: 21
- Views: 30812
Re: Hint in Cemetary please
Requesting a hint: Gate in Cemetery The head says the answer is in the Archives. I have thoroughly searched the archives. I found the note to decipher the movement to open the gates. Afterwards I found the 3 parchments with the story about the Xafi traveler. I am assuming the story is the riddle/an...
- Fri Oct 17, 2014 3:17 pm
- Forum: Gameplay Hints
- Topic: Warning: "Only the Fearless May Pass", design bug?
- Replies: 9
- Views: 12543
Re: Warning: "Only the Fearless May Pass", design bug?
Oh yeah that's very true, forgot about that one. So no problem therepetri wrote:SpoilerShowYou can drop an item on the plate through the bars of the door and ecape from the corridor.
- Thu Oct 16, 2014 9:18 pm
- Forum: Gameplay Hints
- Topic: Warning: "Only the Fearless May Pass", design bug?
- Replies: 9
- Views: 12543
Warning: "Only the Fearless May Pass", design bug?
Hey all, Unless I'm mistaken and missed a button, be careful with the enigma "Only the Fearless May Pass" in the Crystal Mines. The puzzle itself is quite easy to solve, but requires you to throw an item on a pressure plate to open a door. Behind this door there's a simple wooden corridor....
- Tue Nov 12, 2013 11:51 pm
- Forum: Off-topic Discussion
- Topic: -= Dungeons Kingdom =- [Physics+Interactions Vid]
- Replies: 72
- Views: 104292
Re: Introducing -= Dungeon Kings =-
Graphics looks great ( wouldn't mind seeing HD screenshots though ). Portraits look great. I'm less convinced about the GUI, even if it's just a placeholder. The arrows are really big. With great graphics like that, you should aim at minimilizing the area the interface takes. Want an immersive exper...
- Wed Apr 25, 2012 3:24 pm
- Forum: Modding
- Topic: Technical Wishlist for editor
- Replies: 21
- Views: 23592
Re: Technical Wishlist for editor
i rmember a game that had as "walls" an inextricable vegetation... it was a grid based game too, didn't look too exciting but cool nevertheless and can be done just with texturing. ah found it it was in eob... instead of walls... trees! is that Nyast meant? Yes, that's what I mean. But no...
- Wed Apr 25, 2012 10:45 am
- Forum: Modding
- Topic: Technical Wishlist for editor
- Replies: 21
- Views: 23592
Re: Technical Wishlist for editor
I think you're over-reacting with this "outdoors rendering". As I've explained in my post, I'm not asking for direct outdoors rendering ( like a terrain engine or stuff like that ), but for a few features that would allow to "simulate" outdoor dungeons like the swamp, forest or c...