For most boss fights, I simply abused force-field to kill all the underlings first, and then once the area was empty ( other than for the boss ), it becomes really easy.
So far I only found one scroll, and there are 3 unknown words. One of them ( KO ) can be found if you remember the weird sign in Twigroot forest that you find early in the game, there's a burried treasure chest and that sign can be deciffered if you make assumptions on what KO could be ( which is v...
Requesting a hint: Gate in Cemetery The head says the answer is in the Archives. I have thoroughly searched the archives. I found the note to decipher the movement to open the gates. Afterwards I found the 3 parchments with the story about the Xafi traveler. I am assuming the story is the riddle/an...
Hey all, Unless I'm mistaken and missed a button, be careful with the enigma "Only the Fearless May Pass" in the Crystal Mines. The puzzle itself is quite easy to solve, but requires you to throw an item on a pressure plate to open a door. Behind this door there's a simple wooden corridor....
Graphics looks great ( wouldn't mind seeing HD screenshots though ). Portraits look great. I'm less convinced about the GUI, even if it's just a placeholder. The arrows are really big. With great graphics like that, you should aim at minimilizing the area the interface takes. Want an immersive exper...
i rmember a game that had as "walls" an inextricable vegetation... it was a grid based game too, didn't look too exciting but cool nevertheless and can be done just with texturing. ah found it it was in eob... instead of walls... trees! is that Nyast meant? Yes, that's what I mean. But no...
I think you're over-reacting with this "outdoors rendering". As I've explained in my post, I'm not asking for direct outdoors rendering ( like a terrain engine or stuff like that ), but for a few features that would allow to "simulate" outdoor dungeons like the swamp, forest or c...