Search found 39 matches
- Wed Nov 26, 2014 6:44 pm
- Forum: Grimrock 2 Discussion
- Topic: Herder's Den ate my Shuriken
- Replies: 12
- Views: 16694
Re: Herder's Den ate my Shuriken
On certain tiles like outdoor forest shrub/tree tiles (my own experience), thrown weapons can land in one square further than the square the hit or miss took place in, which (I think) has to do with hit calculations applied to mobs walking onto that tile. This can result in thrown weapons drooping i...
- Sat Nov 15, 2014 11:48 pm
- Forum: Grimrock 2 Discussion
- Topic: Anyone else feel like Fighter is almost completely useless?
- Replies: 28
- Views: 40189
Re: Anyone else feel like Fighter is almost completely usele
It is extremely hard but if you are willing to reload, it is possible with Bombs for the DPS, Forcefield & Frost Bombs for control and massive amounts of consumable (potion) consumption.
- Fri Nov 14, 2014 12:17 pm
- Forum: Grimrock 2 Discussion
- Topic: Anyone else feel like Fighter is almost completely useless?
- Replies: 28
- Views: 40189
Re: Anyone else feel like Fighter is almost completely usele
Fighter isn't a really viable choice for your primary dps source (basic attack spammer) but using the scythe in combination with a crit build (hybrid or specialist) provides a really nice burst capability that lets you to basically skip 1/4th of your fights via 1 hit kills.
- Wed Nov 05, 2014 12:35 am
- Forum: Grimrock 2 Discussion
- Topic: Hey guys - Party advice
- Replies: 14
- Views: 16733
Re: Hey guys - Party advice
Personally, I generally go with what I call 3+1 approach; 3 characters with high dps and 1 that can add some, 3 characters that have armour (3 heavy, 1 light) and 1 squishy, 3 high resist characters with 1 potion addict, For dps output, I generally use 2 melee str characters and a caster with a dex ...
- Tue Nov 04, 2014 7:10 pm
- Forum: Grimrock 2 Discussion
- Topic: On Weapon and Class balance
- Replies: 23
- Views: 30992
Re: On Weapon and Class balance
Oh, I'll admit that the danger from such encounters are very dependent on your gear and to a lesser extent level status and not too hard to recover from during regular gameplay but if you are playing on hard (or even worse, with the evil options on), such moments can make or break your game. That's ...
- Tue Nov 04, 2014 9:20 am
- Forum: Gameplay Hints
- Topic: Twigroot tunnels Button
- Replies: 3
- Views: 6897
Re: Twigroot tunnels Button
Hint:
Channel your inner Gandalf.
Bigger hint:
Solution:
Channel your inner Gandalf.
Bigger hint:
SpoilerShow
Look to the east on the third day!
SpoilerShow
The first button is in the 2x2 room directly right of the pit you are aiming to close.
- Mon Nov 03, 2014 11:45 pm
- Forum: Gameplay Hints
- Topic: Cemetery Top Right
- Replies: 10
- Views: 14717
Re: Cemetery Top Right
You are thinking about the 6 pits in the north-east corner right? 123 456 The answer is quite simple once you get the hang of the logic behind it, there are 2 separate "toggles" that are moved around in a clockwise rotation by the buttons. half of the buttons move 1 toggle and the others m...
- Mon Nov 03, 2014 10:35 pm
- Forum: Grimrock 2 Discussion
- Topic: On Weapon and Class balance
- Replies: 23
- Views: 30992
Re: On Weapon and Class balance
sapientCrow; The "50 dex char" idea is a pretty simple one. Assuming that one doesn't excessively grinds; [10 Base] +5 Character Creation +2 Ratling Racial +4 Existing Potions +14 Crystal Flower Brewed Potions +10 to +12 Crystal Flowers from Alchemist Herb Growth Ability +1 Tome of Leaders...
- Sat Nov 01, 2014 7:48 pm
- Forum: Grimrock 2 Discussion
- Topic: On Weapon and Class balance
- Replies: 23
- Views: 30992
Re: On Weapon and Class balance
Frankly, the only reason I did some cursory testing on bows was the fact that not including some info about them would have been both a cop-out due to laziness and my weird fetish of trying to be as impartial and objective as I can during dissecting a game's mechanics. With the loss of the off-hand,...
- Sat Nov 01, 2014 4:58 pm
- Forum: Grimrock 2 Discussion
- Topic: On Weapon and Class balance
- Replies: 23
- Views: 30992
Re: On Weapon and Class balance
Jad; Possible, even probable as armour also worked in such a way during our trek trough the Grimrock Mountain. I haven't extensively (100+) tested it but from my cursory testing I got the impression that Armour Penetration seems to be working a lot closer to 1:1 ratio because I'm not really seeing a...