Search found 97 matches

by Patch
Wed Oct 10, 2012 8:33 pm
Forum: Modding
Topic: Mod Team Theta - Official Thread
Replies: 40
Views: 47457

Re: Mod Team Theta - Official Thread

A heads up to everyone, the front page has been changed. We're looking for more people. Take a look and see if you can help us!
by Patch
Wed Oct 10, 2012 7:55 pm
Forum: Modding
Topic: Mod Team Theta - Official Thread
Replies: 40
Views: 47457

Re: Mod Team Theta - Official Thread

Spider and myself are still alive! We shall rebuild! We have the technology! We can make him better, faster, stronger!
by Patch
Tue Jun 19, 2012 8:03 pm
Forum: Modding
Topic: Mod Team Theta - Official Thread
Replies: 40
Views: 47457

Re: Mod Team Theta - Official Thread

takis76 : Please do not use our thread to recruit for other projects. Everyone else : Thank you all for the continued interest in the group. Right now the team is busy with life. School, work, family stuff. So until we can all find the time to come together and talk, no one else will be pulled into...
by Patch
Sat May 12, 2012 9:00 pm
Forum: Modding
Topic: Dungeon Editor Progress
Replies: 924
Views: 822940

Re: Dungeon Editor Progress

and second is if there will be a way to connect torch lighting to scripting; it could be nice for dramatic effect to have all the torchs go out when a player is walking down a hall. It shouldn't be hard to replace the torches by burned out torches. Unless you want the player to be able to pull them...
by Patch
Thu May 10, 2012 7:58 pm
Forum: Modding
Topic: Mod Team Theta - Official Thread
Replies: 40
Views: 47457

Re: Mod Team Theta - Official Thread

Hey Carrow and rdub, sorry it's been awhile since you posted. We've all been pretty busy with life.

Right now we're only actively looking for the positions posted on the first page. If we need additional people, we'll update the post. So keep an eye out. :)
by Patch
Thu May 10, 2012 7:51 pm
Forum: Modding
Topic: Dungeon Editor Progress
Replies: 924
Views: 822940

Re: Dungeon Editor Progress

Garcy wrote:As much as we want this, may it not be rushed :)

Also, any teaser screenshots? Or too early in development?


Cheers
Garcy
Bah! No need for teasers. Doing open development is tough enough with all the pressure it puts on the devs. No need to open it up even more.
by Patch
Thu May 03, 2012 11:01 pm
Forum: Modding
Topic: Dungeon Editor Progress
Replies: 924
Views: 822940

Re: Dungeon Editor Progress

Admittedly, even ZDoom required extensive scripting for its puzzles. I just hope the "put object X in niche" puzzles don't require too much coding, so that I can give hints in Russian, transliterated in Latin letters, so you have to go look it up on google before you know what item you ne...
by Patch
Thu May 03, 2012 7:59 pm
Forum: Modding
Topic: Dungeon Editor Progress
Replies: 924
Views: 822940

Re: Dungeon Editor Progress

takis76 wrote:In my level editor , I will not need any script , everything will be visual from GUI. Even complex puzzles.
There is no spoon?
by Patch
Tue May 01, 2012 1:02 am
Forum: Modding
Topic: Dungeon Editor Progress
Replies: 924
Views: 822940

Re: Dungeon Editor Progress

I'd like to add a thought on a little possible cosmetic addition to the editor. When I place a secret switch a lever or a button of sort, I'd like to know if, from the position where they are activated, I could hear in-game the noise of the opening mechanism. Something like photoshop's distance too...
by Patch
Sun Apr 29, 2012 7:30 am
Forum: Modding
Topic: Ultima Underworld Mod
Replies: 14
Views: 22226

Re: Ultima Underworld Mod

hope Almost Human reach out to the licence holders of the above games Ultima - Owned by EA Bards Tale - Owned by Interplay EotB - Owned by WotC (See: Hasbro) I honestly don't see any of these big companies releasing their rights to a small indie dev. Or see Almost Human having the money to license ...