Search found 4 matches

by Distractionbeast
Thu Mar 27, 2014 8:32 pm
Forum: Grimrock 2 Discussion
Topic: Minimap
Replies: 3
Views: 5789

Re: Minimap

As a level designer, I'm not worried about this one. It sounds like AH has a good handle on this. A minimap is needed more when the environment is light on landmarks. Honestly, through most of LoG, I was able to do a lot of the navigating without referring to the map because of the fantastic job the...
by Distractionbeast
Wed Apr 18, 2012 3:40 pm
Forum: Grimrock 1 Discussion
Topic: Some serious suggestions for the future
Replies: 11
Views: 9216

Re: Some serious suggestions for the future

I agree with that completely. The best solutions are those that work with the game, not against it.
by Distractionbeast
Tue Apr 17, 2012 9:53 pm
Forum: Grimrock 1 Discussion
Topic: Some serious suggestions for the future
Replies: 11
Views: 9216

Re: Some serious suggestions for the future

I know the door trick is practically necessary (especially in hard difficulty), but there are too many moments when I just think it's too cheap. So, I use the word "weaken" not "eliminate". Right now it pretty much guarantees victory over many monsters, which is a little too much...
by Distractionbeast
Tue Apr 17, 2012 8:58 pm
Forum: Grimrock 1 Discussion
Topic: Some serious suggestions for the future
Replies: 11
Views: 9216

Some serious suggestions for the future

First of all, I'm loving the game! It's great and I'm just giddy that someone decided to revive this genre. I'd like to make a few constructive suggestions for improvement in future titles/patches. Keep in mind I haven't finished the game yet and I'm aware that you devs have probably been aware of t...