Search found 13 matches
- Mon Apr 23, 2012 10:32 am
- Forum: Grimrock 1 Discussion
- Topic: [SPOILERS] developers. please improve balance of the weapons
- Replies: 16
- Views: 15233
Re: developers... please improve balance of the weapons in g
You're wrong on the daggers, there is knife, dagger, fist dagger, poison dagger and assassin dagger (5) There are 6 swords (machete, long sword, cutlass, fire, nex, dismantler), and arguably the best due to the attack speed. There are also 6 types of mace (cudgel, koffer, flail, warhammer, ogre, ice...
- Mon Apr 23, 2012 5:48 am
- Forum: Grimrock 1 Discussion
- Topic: Console versions of the game
- Replies: 8
- Views: 7459
Re: Console versions of the game
Neither of these, but I did see EoB on Gameboy Advance. It played more like the classic PC SSI D&D titles where combat went into an isometric turn-based mode. See here.Rig wrote:DM had a SNES port, not very fun with a control pad. Anyone try the DM game on the saturn?
- Mon Apr 23, 2012 4:04 am
- Forum: Grimrock 1 Discussion
- Topic: Console versions of the game
- Replies: 8
- Views: 7459
Re: Console versions of the game
I'm a console gamer myself, but went back to my PC roots for this game. I can't see how it could work on a console, there would be no easy way to select which attack to make between the two hands of all 4 members, accessing the inventory and pressing buttons in the environment without the use of a m...
- Sun Apr 22, 2012 6:53 pm
- Forum: Modding
- Topic: Eye of the Beholder
- Replies: 34
- Views: 64531
Re: Eye of the Beholder
I, too, thought Grimrock would be an awesome host for an Eye of the Beholder (1) remake, but classes aside you're forgetting the most significant component to the game... Xanthar. Classes would be easy to add with comparison to adding in Kenku, Drow, Rust Monsters, Thri-kreen, the list goes on. Ther...
- Tue Apr 17, 2012 8:50 am
- Forum: Grimrock 1 Discussion
- Topic: What would you like to see added?
- Replies: 115
- Views: 99054
Re: What would you like to see added?
I would love: * Healing mage skill, include heal-all, hunger replenish and resurrect. Passive skills to the party could include reduced food consumption or increased potion effect. * Dual wielding, or at least if two melee items equipped damage is applied for both. Possibly a 'Dual Wield' skill path...
- Tue Apr 17, 2012 5:31 am
- Forum: Grimrock 1 Discussion
- Topic: Problem with spiders, severe arachnophobia
- Replies: 64
- Views: 73251
Re: Problem with spiders, severe arachnophobia
Thanks to this game, I now have Uggardianphobia.
- Tue Apr 17, 2012 5:24 am
- Forum: Grimrock 1 Discussion
- Topic: [Spoilers] Dungeon Runner achievement Club
- Replies: 17
- Views: 25885
Re: Dungeon Runner achievement Club
I has this also. Took lizardmen unarmed for the front row, maxxed Str the rest on Dex. Fist Fighter + Skilled with all points on unarmed. For the others, two insectoid mages with all points on fire, didn't bother distributing skills to save time, the damage benefit versus time taken to do so wasn't ...
- Mon Apr 16, 2012 8:34 am
- Forum: Grimrock 1 Discussion
- Topic: Quick Recasting, cause my finger broke.
- Replies: 8
- Views: 7715
Re: Quick Recasting, cause my finger broke.
Thinking about it some more, it would be great to have the previous cast runes already selected - and have them remembered for each hand. I.e., Right hand for firebolt, left hand for shock. That way you'd reward mages that use two free hands rather than those that equip a ranged weapon, torch or com...
- Mon Apr 16, 2012 3:18 am
- Forum: Grimrock 1 Discussion
- Topic: Suggestions for additional spells
- Replies: 18
- Views: 16691
Re: Suggestions for additional spells
I like the idea of a healing spell tree, how about:
Life = Heal
Life + Balance = Group Heal
Life + Poison = Cure poison/disease
Life + Physicality + Air = Nourishment (cure hunger)
Life + Death = Resurrect
Life = Heal
Life + Balance = Group Heal
Life + Poison = Cure poison/disease
Life + Physicality + Air = Nourishment (cure hunger)
Life + Death = Resurrect
- Mon Apr 16, 2012 3:12 am
- Forum: Grimrock 1 Discussion
- Topic: i just want to thank you
- Replies: 2
- Views: 3134
Re: i just want to thank you
Couldn't agree more.