Search found 509 matches
- Fri Feb 06, 2015 6:21 pm
- Forum: Mod Creation
- Topic: initial settings unusual issue
- Replies: 6
- Views: 6811
Re: initial settings unusual issue
minimalSaveState Objects defined as having "minimalSaveState" will have only minimal properties saved: their name, id, x, y, elevation, and facing. minimalSaveState should be used on objects such as walls and floors that won't change during gameplay. If you are changing the object in any ...
- Fri Feb 06, 2015 6:12 pm
- Forum: Mod Creation
- Topic: Wall Sets LOG 1 Ported over to LOG 2
- Replies: 80
- Views: 70795
Re: Wall Sets LOG 1 Ported over to LOG 2
right, try this then: sx_swingdoor_clickable_5.controller:open() sx_swingdoor_clickable_5.controller:close() sx_swingdoor_clickable_5.controller:toggle() Do not use the Door class & do not use "initial state" in the inspector, this isn't an ordinary door. Look at the object's definitio...
- Fri Feb 06, 2015 4:09 pm
- Forum: Mod Creation
- Topic: Wall Sets LOG 1 Ported over to LOG 2
- Replies: 80
- Views: 70795
Re: Wall Sets LOG 1 Ported over to LOG 2
- sx_swingdoor_clickable has animation problem on initial state, if u set them open they seems closed, even if u can go trough them; if u close them hey disappear to start closing animation - another issue with swingdoor is that i can close them via script but cannot open ("trying to compare n...
- Tue Feb 03, 2015 2:28 am
- Forum: Grimrock 2 Discussion
- Topic: Lack of news / Tributes
- Replies: 56
- Views: 65559
Re: Lack of news
No no no...thematically it's all Pole Position and the plot was clearly inspired by Make Trax. The artwork? Nice, but unfortunately all lifted from Battlezone.
- Mon Feb 02, 2015 5:05 pm
- Forum: Mod Creation
- Topic: [Solved] Warning saving: "game object property not saved"
- Replies: 6
- Views: 6737
Re: [Solved] Warning saving: "game object property not saved
self.done is a bit of a trick. You can create variables dynamically on the proxy-object, and i use it here to make sure the event only fires once, not for each party-member. Beware though, anything you create like this IS NOT SAVED IN A SAVEGAME . So only use it for temporary storage, where it does...
- Tue Jan 27, 2015 2:41 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3189269
Re: Ask a simple question, get a simple answer
So probably this is the solution.... :?: ummm...no, the problem is b = party.party so, for reasons previously illustrated you could do: local b = party.party but I would just do: function tomebertolucci() spawn("tome_water", party.level, party.x, party.y, party.facing, party.elevation, ni...
- Mon Jan 26, 2015 2:12 am
- Forum: Mod Creation
- Topic: Winter is coming
- Replies: 42
- Views: 38775
Re: Winter is coming
is there a trick to dling this, all the link gives me is a huge page of: Rar!�ϐs�� �������v�t��9�dC��dC��12��[�9F0� ���Winter Is Coming.dat���}GRA2$����������������������w�^�e��F��j������I�������������������<�����������_�)��L��|X�����d;�`#����������������#��X����������12u�R$�� ��� ������a0r&����...
- Sat Jan 24, 2015 5:48 am
- Forum: Custom Dungeons
- Topic: My reviews of Grimrock 2 Custom Dungeons
- Replies: 36
- Views: 49540
Re: My reviews of Grimrock 2 Custom Dungeons
You actually don't know?coreystinson wrote:some other older CRPG
- Thu Jan 22, 2015 12:35 am
- Forum: Mod Creation
- Topic: Lindworm Issues
- Replies: 6
- Views: 7579
Re: Lindworm Issues
I am guessing you would have to define a new monster with the Lindworm model & animations you want but with a custom brain not the LindwormBrain.
- Sun Jan 18, 2015 8:04 pm
- Forum: Mod Creation
- Topic: Dungeon Editor locked up
- Replies: 15
- Views: 13054
Re: Dungeon Editor locked up
If it is a bad character in an ID then press CTRL-F and you can examine all the entity IDs.
Other than that, start removing entities one-by-one starting with the last one you placed, i.e. slowly undo the latest changes you made until preview works.
Other than that, start removing entities one-by-one starting with the last one you placed, i.e. slowly undo the latest changes you made until preview works.