Search found 4 matches
- Wed Apr 18, 2012 12:13 pm
- Forum: Modding
- Topic: Reverse engineering (was:Temporary modding) thread
- Replies: 100
- Views: 113854
Re: Reverse engineering (was:Temporary modding) thread
I thought a bit more about this and I think you'd be hard pressed to prove a completely clean delta if the concept is taken to the extreme. Here's a trivial example: someFunction(1, 2, "test"); Now add a line of code that is similar, but modified: someFunction(1, 2, "test"); some...
- Wed Apr 18, 2012 11:35 am
- Forum: Modding
- Topic: Reverse engineering (was:Temporary modding) thread
- Replies: 100
- Views: 113854
Re: Reverse engineering (was:Temporary modding) thread
...The problem is that you do need to modify the .dat to load stuff off disk. I'm pretty sure earlier in this thread it was shown that Grimrock can load replacement files outside the dat, so you don't need to modify the dat itself. I think what you guys are talking about here are two separate topic...
- Tue Apr 17, 2012 12:16 pm
- Forum: Modding
- Topic: Reverse engineering (was:Temporary modding) thread
- Replies: 100
- Views: 113854
Re: Reverse engineering (was:Temporary modding) thread
Hmmm, I see. So let's say, for example: If a modder would want to make a level that features retextured version of the game's tiles, or a monster that has the same model as the monsters in the game but slightly altered, he'll have to wait for something that's released by the devteam, yeah? ... I'm ...
- Sun Apr 15, 2012 1:32 pm
- Forum: Grimrock 1 Discussion
- Topic: request: use scrolls like weapons
- Replies: 45
- Views: 36235
Re: request: use scrolls like weapons
> Then you might've noticed that in those games spells can actually miss, or fizzle, on a random note
I have had spells fizzle in Grimrock. For some reason it has never been during combat, though (?)
I have had spells fizzle in Grimrock. For some reason it has never been during combat, though (?)