Search found 340 matches
- Fri Nov 14, 2014 4:58 pm
- Forum: Grimrock 2 Discussion
- Topic: Beta 2.1.18
- Replies: 131
- Views: 123119
Re: Beta 2.1.18
If you melee attack a monster och obstacle that's in the same square as a blocker, your attacks don't connect. You don't even get a "miss" message. How does the monster end up inside the blocker? How can we reproduce the problem here? Well, they could be placed or spawned on the blocker; ...
- Thu Nov 06, 2014 6:50 pm
- Forum: Mod Creation
- Topic: [Script/puzzle]Moving button (dexterity puzzle)
- Replies: 7
- Views: 10270
Re: [Script/puzzle]Moving button (dexterity puzzle)
Pretty cool the 2nd one.
Soooo... Button Hero incoming?
Soooo... Button Hero incoming?
- Thu Nov 06, 2014 12:40 pm
- Forum: Mod Creation
- Topic: How To End A Game and Game Over when falling into traps ?
- Replies: 10
- Views: 10128
Re: How To End A Game and Game Over when falling into traps
To get a proper ending, you can use the function GameMode.completeGame(filename) Also check for the GameMode section in the Scripting Reference , there might be some other helpful things that you could fiddle with. I haven't tried it out yet but I could imagine it works somewhat similar to the LoG1 ...
- Thu Oct 30, 2014 6:58 pm
- Forum: Mod Creation
- Topic: Future features for the Editor?
- Replies: 21
- Views: 18998
Re: Future features for the Editor?
- make the (play preview) map zoomable with mouse wheel, like in the regular game
- Thu Oct 30, 2014 6:49 pm
- Forum: Mod Creation
- Topic: Different Map sizes inofficially supported!(?)
- Replies: 32
- Views: 28924
Re: Different Map sizes inofficially supported!(?)
The engine supports map sizes up to 256x256 but unfortunately it was too tricky to make the automap easy to use and good looking while supporting generic map sizes so we dropped the feature. Also I believe there are some problems with heightmaps with non 32x32 map size. Ah, what a shame. Understand...
- Thu Oct 30, 2014 1:14 am
- Forum: Mod Creation
- Topic: Different Map sizes inofficially supported!(?)
- Replies: 32
- Views: 28924
Different Map sizes inofficially supported!(?)
So I tinkered a bit with the editor and found that maps can now be pretty much any rectangle size. :!: For example, you can open your dungeon.lua and edit the width and heigth of a (hopefully empty) map, like this: newMap{ width = 64, height = 16 } Then open / reload the module. :shock: Now, there a...
- Thu Oct 30, 2014 12:17 am
- Forum: Grimrock 2 Discussion
- Topic: A Sincere Thanks for Making This Game
- Replies: 9
- Views: 9722
Re: A Sincere Thanks for Making This Game
I'd like to join in the "Sincere Thanks", this game is simply awesome. And about the "what the hell" moment in the desert: I actually immediately saved after teleporting there and then named my savegame WHAT THE F#%K ^^ also the first mimic was one of the most memorable moments. ...
- Wed Oct 29, 2014 9:30 pm
- Forum: Gameplay Hints
- Topic: Relic?
- Replies: 31
- Views: 34248
Re: Relic?
Can The Relic be activated? I didn't find this item in the game but it exists in the editor: http://imageshack.com/a/img901/3462/xwMHyL.jpg http://imageshack.com/a/img909/7537/ySLrrS.jpg I'm guessing this item doesn't do anything since the Master Key also doesn't do anything when trying to interact...
- Tue Oct 28, 2014 10:55 pm
- Forum: Gameplay Hints
- Topic: [Spoilers] Atlas Compendium - Secrets, Items, & Equipment
- Replies: 53
- Views: 177911
Re: ATLAS COMPENDIUM - [SECRETS, MAPS, ITEMS, ARMORS, & WEAP
Thanks a lot for all your work! After I finished the game, this compedium let me find all my missing secrets (8) and the last missing treasure chest. Guess which secret was the last missing, which gave me the achievement? The very first on Shipwreck Beach :D (I had found it in a 2nd playthrough alre...
- Sat Oct 25, 2014 2:43 am
- Forum: Gameplay Hints
- Topic: Holy Moly...almost shat my pants. And I'm not easily scared
- Replies: 14
- Views: 23238
Re: Holy Moly...almost shat my pants. And I'm not easily sca
Yeah my first Mimic was the one in the bog, it's all "Secret Found" *pling* and then "oh nice, loot" and suddenly TEETH! I jumped quite a bit :D From then on I slashed at every chest I found which unfortunately didn't help. After 2 more mimics I discovered a trick: I just looked ...