Search found 13 matches
- Thu Apr 26, 2012 9:34 pm
- Forum: Grimrock 1 Discussion
- Topic: make mages able to prepare next spell while on cooldown
- Replies: 11
- Views: 11155
Re: make mages able to prepare next spell while on cooldown
I would love to see scrolls not only as rune sequence for casting spell, but as autocast tool too. I.e. if scroll is held in caster's hand, right click on it will lead to instant spell casting, without dealing rune combinations. I can get behind that, rather than having the pane remember your previ...
- Sun Apr 22, 2012 6:48 pm
- Forum: Grimrock 1 Discussion
- Topic: DLC
- Replies: 103
- Views: 81705
Re: DLC
I'm sure that some games have bits cut out before release, and then later sell you these bits as DLC, bit's that you have in fact already paid for. (evil) Every game has bits cut out before release. The nature of creative endeavors will cause people to realize the a plot point isn't as good as they...
- Mon Apr 16, 2012 8:30 am
- Forum: Grimrock 1 Discussion
- Topic: Developer's attitude and the community
- Replies: 71
- Views: 49509
Re: Developer's attitude and the community
Not a chance that will happen. WHo in the heck also want s to look down at there keyboard to fire off spells. instead of keeping there eyes on there screen. Manipulating a key board is going to be even harder for people with dexterity problems. Very very dumb idea.... No there's no chance it will h...
- Mon Apr 16, 2012 7:20 am
- Forum: Grimrock 1 Discussion
- Topic: Developer's attitude and the community
- Replies: 71
- Views: 49509
Re: Developer's attitude and the community
Well then don't play the game..That would positivelly ruin the game if I just click on spells to fire them off or click hotkeys. You cannot enter the spells fast enough to run into any cool down period. I have never had a spell not ready to fire in battle as soon as I entered it. How 'bout you stop...
- Sun Apr 15, 2012 10:10 pm
- Forum: Grimrock 1 Discussion
- Topic: DLC
- Replies: 103
- Views: 81705
Re: DLC
The time between gold and release is where you're saying DLC comes from. Yeah, but there's no reason to charge for it as zero-day. You're employing your programmers anyway. That's a marketing issue, not one of design, and I agree. Ideally, day-one DLC should just be free for new copies of the game,...
- Sun Apr 15, 2012 9:47 pm
- Forum: Grimrock 1 Discussion
- Topic: DLC
- Replies: 103
- Views: 81705
Re: DLC
Because that's not how software design works at all.Drax wrote: There's no excuse for zero-day DLC. If you spent development time before release creating it (and it was completed), why is it not in my copy?
- Sun Apr 15, 2012 9:16 pm
- Forum: Grimrock 1 Discussion
- Topic: DLC
- Replies: 103
- Views: 81705
Re: DLC
DLCs are "evil" when they're either zero-day released. Haha, no. Bad DLC are bad regardless of when they're released. The only argument against Day-one DLC that's actually, you know, valid- is DLC on the disk. It could have very easily been a part of the core game, but wasn't. And even th...
- Sun Apr 15, 2012 8:39 pm
- Forum: Grimrock 1 Discussion
- Topic: request: use scrolls like weapons
- Replies: 45
- Views: 36215
Re: request: use scrolls like weapons
As long as any change remains optional , I don't see how it hurts anyone else. On the other hand it will certainly improve some people's experiences so I don't see the downside. Anyone who likes this game and wants to see more, should support the addition of any options that would increase enjoymen...
- Sun Apr 15, 2012 7:18 pm
- Forum: Grimrock 1 Discussion
- Topic: request: use scrolls like weapons
- Replies: 45
- Views: 36215
Re: request: use scrolls like weapons
Don't know why some people are so quick to grab their pitchforks at the slightest suggestion of change. While I don't agree with the op's suggested solution, I can understand some people's desire for a simpler casting system. This game can demand a fair bit of manual dexterity when your trying to c...
- Sun Apr 15, 2012 7:29 am
- Forum: Grimrock 1 Discussion
- Topic: Suggestions for additional spells
- Replies: 18
- Views: 15561
Re: Suggestions for additional spells
Life+Physicality: Group heal. Ice: Frontal frost Earth+Physicality+Balance: Create a rock spire in front of you from the ceiling. It has HP like a mob, and AOE attacks move around it, but prevents enemies from entering that square. Cannot be used under pits. Death+Physicality+Balance: Life Steal, da...