Search found 84 matches
- Mon Apr 30, 2012 11:45 pm
- Forum: Grimrock 1 Discussion
- Topic: 2x2 strafing undermines character building [edited]
- Replies: 325
- Views: 363175
Re: 2x2 strafing undermines character building [edited]
Encephalon: I am talking about 2x2, not killing a charging ogre. Also 2x2 exploit != strafing. Care to quote me where I wanted to remove strafing completely? BlueLegion: can you show me some statistics if you are so bold to claim that majority of players enjoy mindless killing of a defensless mob? ...
- Mon Apr 30, 2012 3:20 pm
- Forum: Grimrock 1 Discussion
- Topic: Toorum on Hard Mode Old Skool 100% complete
- Replies: 13
- Views: 16429
Re: Toorum on Hard Mode Old Skool 100% complete
You need to find one of the magic enhancement weapons like the staffs or orbs.
- Sat Apr 28, 2012 7:23 pm
- Forum: Grimrock 1 Discussion
- Topic: [Spoilers] Last level not fun.
- Replies: 66
- Views: 60934
Re: [Spoilers] Last level not fun.
They work for themselves they weren't on a schedule to please someone fronting them money.Galnospoke wrote:Red Eye = HAL9000?
Ending levels, and ending are boring - someone create it very fast, looking on clock and calendar.
- Sat Apr 28, 2012 7:21 pm
- Forum: Grimrock 1 Discussion
- Topic: No Torch run
- Replies: 3
- Views: 4810
No Torch run
Doesn't add to much of a challenge...you might miss a pit when backing up against a mob though lol. I just like the visuals more of the wall torches.
Also no other light like spells or glowing orbs.
Also no other light like spells or glowing orbs.
- Sat Apr 28, 2012 4:58 pm
- Forum: Grimrock 1 Discussion
- Topic: 2x2 strafing undermines character building [edited]
- Replies: 325
- Views: 363175
Re: 2x2 strafing undermines character building [edited]
Leave the game as is and add more monster abilities. Spiders spit web to hold you in place, slugs and slimes leave a sticky slime trail that slows your movement....things like that.
- Fri Apr 27, 2012 5:04 pm
- Forum: Grimrock 1 Discussion
- Topic: Toorum on Hard Mode Old Skool 100% complete
- Replies: 13
- Views: 16429
Re: Toorum on Hard Mode Old Skool 100% complete
I'm not OP =)gasgas wrote:Wait, how did you complete it 100% without the statue treasure?
- Fri Apr 27, 2012 5:02 pm
- Forum: Grimrock 1 Discussion
- Topic: Man I am so FULL I cannot walk [SUGGESTION]
- Replies: 57
- Views: 57511
Re: Man I am so FULL I cannot walk [SUGGESTION]
It is not as simple as that, introducing bags of holding would completely remove the need for inventory management and remove a sense of immersion in my opinion. It's not comparable to adding a convenience panel on the UI at all. Let's get this straight. I'm not talking about an unlimited amount of...
- Fri Apr 27, 2012 4:36 pm
- Forum: Grimrock 1 Discussion
- Topic: Toorum on Hard Mode Old Skool 100% complete
- Replies: 13
- Views: 16429
Re: Toorum on Hard Mode Old Skool 100% complete
I think I've stopped at level six, but by level three in the slime dungeon I was alreayd fed up. Guess I need to take it with more patience. I didn't do the slime dungeon section b/c crossbow isn't going to help toorum since you cant raise his stats in that and I need the extra room so I'm not carr...
- Fri Apr 27, 2012 3:42 pm
- Forum: Grimrock 1 Discussion
- Topic: Toorum on Hard Mode Old Skool 100% complete
- Replies: 13
- Views: 16429
Re: Toorum on Hard Mode Old Skool 100% complete
There are parts where its a pain especially early on. The room with 3 skeletons was a pain my first time with Toorum.Whisper wrote:Game combat is too easy with 2x2 dancing.
- Fri Apr 27, 2012 5:23 am
- Forum: Grimrock 1 Discussion
- Topic: [spoiler] Final Boss discussion
- Replies: 23
- Views: 24649
Re: [spoiler] Final Boss discussion
In my mind they're slapping me going YOU IDIOT YOU STUPID IDIOT *SLAP*