Search found 20 matches
- Mon Apr 16, 2012 9:40 pm
- Forum: Grimrock 1 Discussion
- Topic: Should there be an option to enable static level-up?
- Replies: 6
- Views: 5246
Re: Should there be an option to enable static level-up?
I can only imagine how much of a difference this randomness could make after longer campaigns/dungeons are made with the dungeon editor and you can get to higher levels than the default dungeon. Less and less of a difference? Honestly the higher level you get the closer and closer your HP and mana ...
- Mon Apr 16, 2012 9:30 pm
- Forum: Grimrock 1 Discussion
- Topic: I demand more!
- Replies: 16
- Views: 13321
Re: I demand more!
I hope future dungeons are released both for new 1st level parties and for importing higher level post-Grimrock parties.
- Mon Apr 16, 2012 9:26 pm
- Forum: Grimrock 1 Discussion
- Topic: The Party of One [warning: latest posts may contain spoiler]
- Replies: 97
- Views: 90235
Re: The Party of One [warning: latest posts may contain spoi
Wow! This sounds really cool!
So, with regards to continuity...
So, with regards to continuity...
SpoilerShow
Is this a flashback of what happened to Toorum the first time around? (no Toorum notes to be found, etc.) Or is it the same game as usual with all the same items and I'm thinking way too hard about this?
- Mon Apr 16, 2012 9:09 pm
- Forum: Gameplay Hints
- Topic: Chekeroom help
- Replies: 4
- Views: 5273
Re: Chekeroom help
The reason I hate this puzzle and the reason I could never solve it is because it makes a 'reset' sound when you step back out the entrance to the checkered room. This makes a reasonable person think that the sequence of presses is important. But it isn't. That sound doesn't mean anything. It is ju...
- Mon Apr 16, 2012 9:00 pm
- Forum: Gameplay Hints
- Topic: Strange request
- Replies: 10
- Views: 11728
Re: Strange request
This puzzle requires you to be very very fast. I thought it was the toughest timing sequence, much harder than catching all the white energy to open that iron door.
- Mon Apr 16, 2012 8:57 pm
- Forum: Gameplay Hints
- Topic: Chekeroom help
- Replies: 4
- Views: 5273
Re: Chekeroom help
The reason I hate this puzzle and the reason I could never solve it is because it makes a 'reset' sound when you step back out the entrance to the checkered room. This makes a reasonable person think that the sequence of presses is important. But it isn't. That sound doesn't mean anything. It is jus...
- Mon Apr 16, 2012 4:47 am
- Forum: Grimrock 1 Discussion
- Topic: Over Three hours and still can't get past it
- Replies: 33
- Views: 24769
Re: Over Three hours and still can't get past it
Dude just SKIP THE PUZZLE.
You don't have to do it.
Just go down to the next level. The stairs are right there.
You don't have to do it.
Just go down to the next level. The stairs are right there.
- Mon Apr 16, 2012 4:37 am
- Forum: Modding
- Topic: Reverse engineering (was:Temporary modding) thread
- Replies: 100
- Views: 113802
Re: Temporary modding thread
spoilspot wrote: Now I just need a source file for levels containing spiders.SpoilerShowAs far as I can see it's levels 3, 6 and 8.
SpoilerShow
And level 13
- Mon Apr 16, 2012 4:31 am
- Forum: Grimrock 1 Discussion
- Topic: DLC
- Replies: 103
- Views: 81721
Re: DLC
I would loooooove to see another dungeon for LoG!!
- Sun Apr 15, 2012 5:23 am
- Forum: Gameplay Hints
- Topic: [SPOILER HEAVY] Feedbach.
- Replies: 6
- Views: 6645
Re: [SPOILER HEAVY] Feedbach.
I really wish there were more spells. It bugs me that every school gets 4 spells that are almost the same, and only air has an extra spell. I wish there were many more spells to discover. I agree that it would have been neat to meet someone at the end of the game but the final boss was still origina...