Search found 187 matches

by Whisper
Mon Mar 06, 2023 12:10 am
Forum: Custom Dungeons
Topic: [MOD] Call Of House Hardabar
Replies: 938
Views: 201918

Re: [MOD] Call Of House Hardabar

Of course, only wizard or battlemage can cast spells (these are classes who go different hands than other classes) of any magic school. Alchemist, I think, only got a special feature for growing herbs when you put it in its inventory, or was it the ratling? Anyway, putting skillpoints in light magi...
by Whisper
Sun Mar 05, 2023 9:03 pm
Forum: Custom Dungeons
Topic: [MOD] Call Of House Hardabar
Replies: 938
Views: 201918

Re: [MOD] Call Of House Hardabar

Fimir wrote: Sun Mar 05, 2023 8:41 pm Alchemist cannot cast light spells.
What?!

Why alchemist cant cast light spells? What about dark spell, alchemist cant cast too?
What exactly prevents from casting?



2 bongobeat: can you explain please? There is restriction on classes that can cast spells?
by Whisper
Sun Mar 05, 2023 7:31 pm
Forum: Mod Creation
Topic: [UMod] Hi-Res UI Scaling
Replies: 5
Views: 12314

Re: [UMod] Hi-Res UI Scaling

Not working for me, please help.

I have 2560 x 1440 resolution, nothing changes.
by Whisper
Sun Mar 05, 2023 5:20 pm
Forum: Modding
Topic: [MOD]Toorum's Manor
Replies: 494
Views: 521206

Re: [MOD]Toorum's Manor

Is there count for secrets for each level?
by Whisper
Sun Mar 05, 2023 5:14 pm
Forum: Custom Dungeons
Topic: [MOD] Call Of House Hardabar
Replies: 938
Views: 201918

Re: [MOD] Call Of House Hardabar

Hi, How to remove red sparkly fields in Gaugamel Fields and deadmarch eastern? all enemies are dead, yet cannot proceed further. Also still looking for help with zo tempe - stuck there, my map is a few post up... Those forcefields cannot be removed, it was planned so, and then to lead to the northe...
by Whisper
Sun Mar 05, 2023 11:34 am
Forum: Custom Dungeons
Topic: [MOD] Call Of House Hardabar
Replies: 938
Views: 201918

Re: [MOD] Call Of House Hardabar

My party (4x human, 2x berk, alchemist and wizard, normal difficulty) felt bit ovepowered in final stage of act - reached lvl 19 with them all. I have managed to invest in some pointless skills - light magic with alchemist, he cannot learn spells...is there possibility to respec later in the game? ...
by Whisper
Sun Mar 05, 2023 2:12 am
Forum: Custom Dungeons
Topic: [MOD] Call Of House Hardabar
Replies: 938
Views: 201918

Re: [MOD] Call Of House Hardabar

bongobeat wrote: Sat Mar 04, 2023 11:47 pm It was a modification that I never finished, and someone pointed that to me, so I finally modified it.
Are there items that should not be solved because they are needed for quests or to open secrets?
What items are safe to sell?
by Whisper
Sun Mar 05, 2023 12:17 am
Forum: Custom Dungeons
Topic: [MOD] Call Of House Hardabar
Replies: 938
Views: 201918

Re: [MOD] Call Of House Hardabar

hey, might have found a bug the second green gem you get in that high place near the zeppelin, if the creature dies on a rocky field the gem falls down and cannot be taken up, at least I could not , no problem on the wood planks .... tried the new version, a few items seem to have slightly changed ...
by Whisper
Fri Mar 03, 2023 8:54 pm
Forum: Custom Dungeons
Topic: [MOD] Call Of House Hardabar
Replies: 938
Views: 201918

Re: [MOD] Call Of House Hardabar

Cleared Castle Hardabar and East/West gate areas. Where is key for lock behind NPC that tells about 3 green gems. Also found 3 green gems, where to use them? Can only do 3 boss fights (Nergal, Grotto ratlings and Another skeleton warrior boss, Kargol?) now, are they all optional? Only area can go is...
by Whisper
Wed Mar 01, 2023 7:07 pm
Forum: Custom Dungeons
Topic: [MOD] Call Of House Hardabar
Replies: 938
Views: 201918

Re: [MOD] Call Of House Hardabar

There are different shurikens, available on shops, or in secrets, or just in loot. There is no throwing weapon that are "epic", that's reserved for weapons, staffs, and armors, and a few other things. Oh, i hope since there are Magic/Epic bows (misile weapons) but no Epic/Magic shurikens,...