Search found 187 matches
- Mon Mar 06, 2023 12:10 am
- Forum: Custom Dungeons
- Topic: [MOD] Call Of House Hardabar
- Replies: 938
- Views: 201918
Re: [MOD] Call Of House Hardabar
Of course, only wizard or battlemage can cast spells (these are classes who go different hands than other classes) of any magic school. Alchemist, I think, only got a special feature for growing herbs when you put it in its inventory, or was it the ratling? Anyway, putting skillpoints in light magi...
- Sun Mar 05, 2023 9:03 pm
- Forum: Custom Dungeons
- Topic: [MOD] Call Of House Hardabar
- Replies: 938
- Views: 201918
- Sun Mar 05, 2023 7:31 pm
- Forum: Mod Creation
- Topic: [UMod] Hi-Res UI Scaling
- Replies: 5
- Views: 12314
Re: [UMod] Hi-Res UI Scaling
Not working for me, please help.
I have 2560 x 1440 resolution, nothing changes.
I have 2560 x 1440 resolution, nothing changes.
- Sun Mar 05, 2023 5:20 pm
- Forum: Modding
- Topic: [MOD]Toorum's Manor
- Replies: 494
- Views: 521206
Re: [MOD]Toorum's Manor
Is there count for secrets for each level?
- Sun Mar 05, 2023 5:14 pm
- Forum: Custom Dungeons
- Topic: [MOD] Call Of House Hardabar
- Replies: 938
- Views: 201918
Re: [MOD] Call Of House Hardabar
Hi, How to remove red sparkly fields in Gaugamel Fields and deadmarch eastern? all enemies are dead, yet cannot proceed further. Also still looking for help with zo tempe - stuck there, my map is a few post up... Those forcefields cannot be removed, it was planned so, and then to lead to the northe...
- Sun Mar 05, 2023 11:34 am
- Forum: Custom Dungeons
- Topic: [MOD] Call Of House Hardabar
- Replies: 938
- Views: 201918
Re: [MOD] Call Of House Hardabar
My party (4x human, 2x berk, alchemist and wizard, normal difficulty) felt bit ovepowered in final stage of act - reached lvl 19 with them all. I have managed to invest in some pointless skills - light magic with alchemist, he cannot learn spells...is there possibility to respec later in the game? ...
- Sun Mar 05, 2023 2:12 am
- Forum: Custom Dungeons
- Topic: [MOD] Call Of House Hardabar
- Replies: 938
- Views: 201918
- Sun Mar 05, 2023 12:17 am
- Forum: Custom Dungeons
- Topic: [MOD] Call Of House Hardabar
- Replies: 938
- Views: 201918
Re: [MOD] Call Of House Hardabar
hey, might have found a bug the second green gem you get in that high place near the zeppelin, if the creature dies on a rocky field the gem falls down and cannot be taken up, at least I could not , no problem on the wood planks .... tried the new version, a few items seem to have slightly changed ...
- Fri Mar 03, 2023 8:54 pm
- Forum: Custom Dungeons
- Topic: [MOD] Call Of House Hardabar
- Replies: 938
- Views: 201918
Re: [MOD] Call Of House Hardabar
Cleared Castle Hardabar and East/West gate areas. Where is key for lock behind NPC that tells about 3 green gems. Also found 3 green gems, where to use them? Can only do 3 boss fights (Nergal, Grotto ratlings and Another skeleton warrior boss, Kargol?) now, are they all optional? Only area can go is...
- Wed Mar 01, 2023 7:07 pm
- Forum: Custom Dungeons
- Topic: [MOD] Call Of House Hardabar
- Replies: 938
- Views: 201918
Re: [MOD] Call Of House Hardabar
There are different shurikens, available on shops, or in secrets, or just in loot. There is no throwing weapon that are "epic", that's reserved for weapons, staffs, and armors, and a few other things. Oh, i hope since there are Magic/Epic bows (misile weapons) but no Epic/Magic shurikens,...