Search found 187 matches

by Whisper
Thu Apr 19, 2012 9:06 am
Forum: Grimrock 1 Discussion
Topic: Old school gaming Vs New games : Thoughts
Replies: 70
Views: 53327

Re: Old school gaming Vs New games : Thoughts

A lot of old gamers should consider one of [/u] the reasons we find modern games easy is because we're older gamers. After X number of years, you become kind of good. an absolutely brilliant point. i know it's fashionable to hate on modern games, extolling the virtues of "the good old days&quo...
by Whisper
Thu Apr 19, 2012 9:05 am
Forum: Grimrock 1 Discussion
Topic: Color blind mode
Replies: 5
Views: 5247

Re: Color blind mode

Put healing pots on 1 char, energy pots on mage, etc. So you know where they are by location.
by Whisper
Thu Apr 19, 2012 8:18 am
Forum: Off-topic Discussion
Topic: Game designers being plain unfair
Replies: 36
Views: 36323

Re: Game designers being plain unfair

We need to come to common definition of "fair" and "unfair". To topic starter: what you, yourself, define as unfair in crpgs? For example, if players does silly thing and gets stuck, its fair or not. If you warned that besides great treasure in some local area - you would also fa...
by Whisper
Thu Apr 19, 2012 6:20 am
Forum: Grimrock 1 Discussion
Topic: day 1 of playing -- got my ass whipped :)
Replies: 12
Views: 10732

Re: day 1 of playing -- got my ass whipped :)

Drax wrote: 2)It's whichever slot is involved in combat. So if the two in your back don't do anything, they don't get any XP.
Its not true. Test yourself.
by Whisper
Wed Apr 18, 2012 6:52 pm
Forum: Gameplay Hints
Topic: Oh why spiders, oh why?
Replies: 14
Views: 17149

Re: Oh why spiders, oh why?

Game already extremely easy if you have normal reaction time and at least small understanding of game rules. It was done so probably so people like you (i think you are majority unlike old times with more challenging games) didnt complain. What else do you want, they already made game easier for eve...
by Whisper
Wed Apr 18, 2012 6:45 pm
Forum: Grimrock 1 Discussion
Topic: my thoughts and suggestions after finishing normal and hard
Replies: 17
Views: 12171

Re: my thoughts and suggestions after finishing normal and h

On my second run with hard I only used a handful of potions, used the blue crystal 2-3 times, and rested maybe less than 10 times. The rest of the time the natural regen was enough to keep me alive. Granted there was a handful of times I did have to reload. The only time I felt I really needed to u...
by Whisper
Wed Apr 18, 2012 6:41 pm
Forum: Support and Tech Discussion
Topic: 1.1.4 Patch Progress
Replies: 359
Views: 410195

Re: 1.1.4 Patch Progress

Game is not Hard on "Hard" difficulty. Maybe add new difficulty with faster monsters to prevent "dancing" around monsters which makes sure you can win without any dmg most of time.

Or maybe some monsters on this new difficulty turn faster.
by Whisper
Wed Apr 18, 2012 6:39 pm
Forum: Grimrock 1 Discussion
Topic: my thoughts and suggestions after finishing normal and hard
Replies: 17
Views: 12171

Re: my thoughts and suggestions after finishing normal and h

The first time I ran through with the default party (fighter swords, fighter maces, rogue missiles, fire mage). It took me about 14 hours and I used the walkthrough a handful of times. I found about 50 secrets and a few treasures. I really liked the game but thought it had a few issues. Starting pa...
by Whisper
Wed Apr 18, 2012 2:31 pm
Forum: Gameplay Hints
Topic: Oh why spiders, oh why?
Replies: 14
Views: 17149

Re: Oh why spiders, oh why?

zespi wrote: It's not possible to change the difficulty mid-game, so this one is a non-starter, sorry.
Restart with easy difficulty.
by Whisper
Wed Apr 18, 2012 1:05 pm
Forum: Grimrock 1 Discussion
Topic: The (almost) invincible rogue.
Replies: 6
Views: 7116

Re: The (almost) invincible rogue.

Had 99 evasion without going high in Dodge tree.

Taking +7 evasion as trait at start - helps.


p.s. I think there should be stat caps in game, but developers would probably disagree.