Search found 187 matches
- Thu Apr 19, 2012 9:06 am
- Forum: Grimrock 1 Discussion
- Topic: Old school gaming Vs New games : Thoughts
- Replies: 70
- Views: 53327
Re: Old school gaming Vs New games : Thoughts
A lot of old gamers should consider one of [/u] the reasons we find modern games easy is because we're older gamers. After X number of years, you become kind of good. an absolutely brilliant point. i know it's fashionable to hate on modern games, extolling the virtues of "the good old days&quo...
- Thu Apr 19, 2012 9:05 am
- Forum: Grimrock 1 Discussion
- Topic: Color blind mode
- Replies: 5
- Views: 5247
Re: Color blind mode
Put healing pots on 1 char, energy pots on mage, etc. So you know where they are by location.
- Thu Apr 19, 2012 8:18 am
- Forum: Off-topic Discussion
- Topic: Game designers being plain unfair
- Replies: 36
- Views: 36323
Re: Game designers being plain unfair
We need to come to common definition of "fair" and "unfair". To topic starter: what you, yourself, define as unfair in crpgs? For example, if players does silly thing and gets stuck, its fair or not. If you warned that besides great treasure in some local area - you would also fa...
- Thu Apr 19, 2012 6:20 am
- Forum: Grimrock 1 Discussion
- Topic: day 1 of playing -- got my ass whipped :)
- Replies: 12
- Views: 10732
Re: day 1 of playing -- got my ass whipped :)
Its not true. Test yourself.Drax wrote: 2)It's whichever slot is involved in combat. So if the two in your back don't do anything, they don't get any XP.
- Wed Apr 18, 2012 6:52 pm
- Forum: Gameplay Hints
- Topic: Oh why spiders, oh why?
- Replies: 14
- Views: 17149
Re: Oh why spiders, oh why?
Game already extremely easy if you have normal reaction time and at least small understanding of game rules. It was done so probably so people like you (i think you are majority unlike old times with more challenging games) didnt complain. What else do you want, they already made game easier for eve...
- Wed Apr 18, 2012 6:45 pm
- Forum: Grimrock 1 Discussion
- Topic: my thoughts and suggestions after finishing normal and hard
- Replies: 17
- Views: 12171
Re: my thoughts and suggestions after finishing normal and h
On my second run with hard I only used a handful of potions, used the blue crystal 2-3 times, and rested maybe less than 10 times. The rest of the time the natural regen was enough to keep me alive. Granted there was a handful of times I did have to reload. The only time I felt I really needed to u...
- Wed Apr 18, 2012 6:41 pm
- Forum: Support and Tech Discussion
- Topic: 1.1.4 Patch Progress
- Replies: 359
- Views: 410195
Re: 1.1.4 Patch Progress
Game is not Hard on "Hard" difficulty. Maybe add new difficulty with faster monsters to prevent "dancing" around monsters which makes sure you can win without any dmg most of time.
Or maybe some monsters on this new difficulty turn faster.
Or maybe some monsters on this new difficulty turn faster.
- Wed Apr 18, 2012 6:39 pm
- Forum: Grimrock 1 Discussion
- Topic: my thoughts and suggestions after finishing normal and hard
- Replies: 17
- Views: 12171
Re: my thoughts and suggestions after finishing normal and h
The first time I ran through with the default party (fighter swords, fighter maces, rogue missiles, fire mage). It took me about 14 hours and I used the walkthrough a handful of times. I found about 50 secrets and a few treasures. I really liked the game but thought it had a few issues. Starting pa...
- Wed Apr 18, 2012 2:31 pm
- Forum: Gameplay Hints
- Topic: Oh why spiders, oh why?
- Replies: 14
- Views: 17149
Re: Oh why spiders, oh why?
Restart with easy difficulty.zespi wrote: It's not possible to change the difficulty mid-game, so this one is a non-starter, sorry.
- Wed Apr 18, 2012 1:05 pm
- Forum: Grimrock 1 Discussion
- Topic: The (almost) invincible rogue.
- Replies: 6
- Views: 7116
Re: The (almost) invincible rogue.
Had 99 evasion without going high in Dodge tree.
Taking +7 evasion as trait at start - helps.
p.s. I think there should be stat caps in game, but developers would probably disagree.
Taking +7 evasion as trait at start - helps.
p.s. I think there should be stat caps in game, but developers would probably disagree.