Ok thanks, I think thats to high for me.
But isn't it possible to only change the textures of Mahric's skeleton with the textures of the ghost skeleton without to write a new "brain"?
Search found 9 matches
- Mon Aug 12, 2013 4:50 pm
- Forum: Modding
- Topic: Merging Mahric's Npc-Scripts with new Monsters?
- Replies: 3
- Views: 3460
- Mon Aug 12, 2013 4:47 pm
- Forum: Modding
- Topic: Scripting a Pressure Plate puzzle - Help!
- Replies: 21
- Views: 23831
Re: Scripting a Pressure Plate puzzle - Help!
No problem, i self didn't have a lot of free time the last weeks. But I tried several new things and a friend tried to help me a bit ... but it doesn't work yet. Thats what he wrote at the end of the script: function isPressed() counter = counter + 1 local correct_plate = findEntity(runes[counter]) ...
- Wed Jul 31, 2013 12:59 am
- Forum: Modding
- Topic: Scripting a Pressure Plate puzzle - Help!
- Replies: 21
- Views: 23831
Re: Scripting a Pressure Plate puzzle - Help!
Thanks. I understand more and more. But how can i bind the into the function. My plan is, that not only one door opens, when the right sequence of pressure plates is pressed, but several. In a distinct order ...and closing, when you walk the wrong way.
- Tue Jul 30, 2013 11:47 pm
- Forum: Modding
- Topic: Scripting a Pressure Plate puzzle - Help!
- Replies: 21
- Views: 23831
Re: Scripting a Pressure Plate puzzle - Help!
ohhh...what a slip. Thanks! I tried it and now there is another error: bad argument #1 to 'findEntity' (string expected, got nil) function isPressed() counter = counter + 1 local correct_plate = findEntity(runes[counter]) local current_plate = findEntity(runes ) <------ to this file, but this worked...
- Tue Jul 30, 2013 10:46 pm
- Forum: Modding
- Topic: Scripting a Pressure Plate puzzle - Help!
- Replies: 21
- Views: 23831
Re: Scripting a Pressure Plate puzzle - Help!
Ok thanks! My new atempt ist that: counter = 0 -- insert name of door within quotes rune_doors_name = { "rune_door_1", "rune_door_2", "rune_door_3" } -- insert names of plates, in order, within brackets runes = { "rune_1", "rune_2", "rune_3"...
- Tue Jul 30, 2013 9:28 pm
- Forum: Modding
- Topic: Scripting a Pressure Plate puzzle - Help!
- Replies: 21
- Views: 23831
Re: Scripting a Pressure Plate puzzle - Help!
Is it with this script also possible to open more than one door? like: counter = 0 -- insert name of door within quotes rune_doors_name = "rune_door_1", "rune_door_2", "rune_door_3" -- insert names of plates, in order, within brackets runes = { "rune_1", "...
- Tue Jul 30, 2013 3:07 pm
- Forum: Modding
- Topic: Merging Mahric's Npc-Scripts with new Monsters?
- Replies: 3
- Views: 3460
Merging Mahric's Npc-Scripts with new Monsters?
Hej, I'm really new to modding and lua, but after I've seen what's possible I thought to try it for myself. So I'm working on a dungeon and use a lot of costum stuff from various users. I found the NPC Script from Mahric and tried to implement a Skeleton Ghost. I'm really new to lua scripting and tr...
- Fri Apr 13, 2012 3:07 pm
- Forum: Gameplay Hints
- Topic: Witch Flower
- Replies: 3
- Views: 7790
Re: Witch Flower
You're right! I just experimented: Mixed a grimcap, a bloodrop blossom and a cave nettle and get a Sulphurous Potion. That gives the status effect "Rage": Attack Power +10, Evasion -10.
- Fri Apr 13, 2012 2:53 pm
- Forum: Gameplay Hints
- Topic: Witch Flower
- Replies: 3
- Views: 7790
Witch Flower
Anybody get one? The scroll says: Mix a grimcap, a witch flower and x and you will get a potion.