Search found 9 matches

by dnaeil
Mon Aug 12, 2013 4:50 pm
Forum: Modding
Topic: Merging Mahric's Npc-Scripts with new Monsters?
Replies: 3
Views: 3460

Re: Merging Mahric's Npc-Scripts with new Monsters?

Ok thanks, I think thats to high for me. :D
But isn't it possible to only change the textures of Mahric's skeleton with the textures of the ghost skeleton without to write a new "brain"?
by dnaeil
Mon Aug 12, 2013 4:47 pm
Forum: Modding
Topic: Scripting a Pressure Plate puzzle - Help!
Replies: 21
Views: 23831

Re: Scripting a Pressure Plate puzzle - Help!

No problem, i self didn't have a lot of free time the last weeks. But I tried several new things and a friend tried to help me a bit ... but it doesn't work yet. Thats what he wrote at the end of the script: function isPressed() counter = counter + 1 local correct_plate = findEntity(runes[counter]) ...
by dnaeil
Wed Jul 31, 2013 12:59 am
Forum: Modding
Topic: Scripting a Pressure Plate puzzle - Help!
Replies: 21
Views: 23831

Re: Scripting a Pressure Plate puzzle - Help!

Thanks. I understand more and more. But how can i bind the into the function. My plan is, that not only one door opens, when the right sequence of pressure plates is pressed, but several. In a distinct order ...and closing, when you walk the wrong way.
by dnaeil
Tue Jul 30, 2013 11:47 pm
Forum: Modding
Topic: Scripting a Pressure Plate puzzle - Help!
Replies: 21
Views: 23831

Re: Scripting a Pressure Plate puzzle - Help!

ohhh...what a slip. Thanks! I tried it and now there is another error: bad argument #1 to 'findEntity' (string expected, got nil) function isPressed() counter = counter + 1 local correct_plate = findEntity(runes[counter]) local current_plate = findEntity(runes ) <------ to this file, but this worked...
by dnaeil
Tue Jul 30, 2013 10:46 pm
Forum: Modding
Topic: Scripting a Pressure Plate puzzle - Help!
Replies: 21
Views: 23831

Re: Scripting a Pressure Plate puzzle - Help!

Ok thanks! My new atempt ist that: counter = 0 -- insert name of door within quotes rune_doors_name = { "rune_door_1", "rune_door_2", "rune_door_3" } -- insert names of plates, in order, within brackets runes = { "rune_1", "rune_2", "rune_3"...
by dnaeil
Tue Jul 30, 2013 9:28 pm
Forum: Modding
Topic: Scripting a Pressure Plate puzzle - Help!
Replies: 21
Views: 23831

Re: Scripting a Pressure Plate puzzle - Help!

Is it with this script also possible to open more than one door? like: counter = 0 -- insert name of door within quotes rune_doors_name = "rune_door_1", "rune_door_2", "rune_door_3" -- insert names of plates, in order, within brackets runes = { "rune_1", "...
by dnaeil
Tue Jul 30, 2013 3:07 pm
Forum: Modding
Topic: Merging Mahric's Npc-Scripts with new Monsters?
Replies: 3
Views: 3460

Merging Mahric's Npc-Scripts with new Monsters?

Hej, I'm really new to modding and lua, but after I've seen what's possible I thought to try it for myself. So I'm working on a dungeon and use a lot of costum stuff from various users. I found the NPC Script from Mahric and tried to implement a Skeleton Ghost. I'm really new to lua scripting and tr...
by dnaeil
Fri Apr 13, 2012 3:07 pm
Forum: Gameplay Hints
Topic: Witch Flower
Replies: 3
Views: 7790

Re: Witch Flower

:D You're right! I just experimented: Mixed a grimcap, a bloodrop blossom and a cave nettle and get a Sulphurous Potion. That gives the status effect "Rage": Attack Power +10, Evasion -10.
by dnaeil
Fri Apr 13, 2012 2:53 pm
Forum: Gameplay Hints
Topic: Witch Flower
Replies: 3
Views: 7790

Witch Flower

Anybody get one? The scroll says: Mix a grimcap, a witch flower and x and you will get a potion. :?: