Search found 27 matches
- Sat Nov 08, 2014 7:03 pm
- Forum: Modding
- Topic: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH
- Replies: 550
- Views: 786966
Re: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH
Ok @Komag, finished, with close to 5000 loot value (is it a lot?) and ALL the golden relics found 8-) Just two questions - the readme to your mod says something about two hidden bosses. What were those? Because I just checked against your list of secrets and I think I found most of them. I don't rem...
- Fri Nov 07, 2014 10:27 am
- Forum: Modding
- Topic: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH
- Replies: 550
- Views: 786966
Re: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH
Hoooly mama, not in a million years would it occured to me to keep one of those.Komag wrote:The type of item you need to try is ...SpoilerShowvery small, and bright colored, and something you used on the floor above with the double crossing
Thanks!

- Fri Nov 07, 2014 2:30 am
- Forum: Modding
- Topic: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH
- Replies: 550
- Views: 786966
Re: Legend of Grimrock - MASTER QUEST - PUBLIC RELEASE w/SOU
I really really enjoy your mod ! Quick question : What do we need to do with the Transmutation chamber ? Thanks for your help ! The iron door alcove nearby needs something to help it open - try various items, one type of item will partially help - transmute that item into a different kind [/quote] ...
- Sun Apr 15, 2012 11:36 pm
- Forum: Grimrock 1 Discussion
- Topic: Developer's attitude and the community
- Replies: 71
- Views: 55705
Re: Developer's attitude and the community
This.Zola wrote:I agree with you in terms of to much demands.
But I think that suggestions are always good, as long they are focused and no flames. As well as not changing the core game too much to something the game isn't intended to be (We have mods for that purpose usually with games).
- Sun Apr 15, 2012 11:24 pm
- Forum: Grimrock 1 Discussion
- Topic: How would and ideal game in a LoG engine look like?
- Replies: 6
- Views: 5802
How would and ideal game in a LoG engine look like?
I wrote it in one of my comments in some other thread but then thought it'd be an interesting survey. So people cannot wait for the LoG editor to create some games of their own. So I was wondering what game I personally would love to see modders do. What elements from other classic should it borrow?...
- Sun Apr 15, 2012 11:14 pm
- Forum: Grimrock 1 Discussion
- Topic: Idea: More combat oriented game.
- Replies: 20
- Views: 14411
Re: Idea: More combat oriented game.
I hope this rekindles this genre's fires. There are many variations you could do with this genre. Yes I am one that would also enjoy a more complex combat model/hack romp. That doesn't mean this ain't the shit. Right on, I'd love to see a complex CRPG with a turn-based combat of Betrayal at Krondor...
- Sat Apr 14, 2012 11:24 pm
- Forum: Gameplay Hints
- Topic: Grimrock Strategy Guides
- Replies: 7
- Views: 14663
Re: Grimrock Strategy Guides
Yup, GameBanshee is pretty awesome. Very accurate too. Must've been a lot of work putting it together.
Only their tip about the Fighter's Challenge (how to open that wooden door) didn't work for me. But I guess at this point nobody is 100% sure what exactly is to be done there.
Only their tip about the Fighter's Challenge (how to open that wooden door) didn't work for me. But I guess at this point nobody is 100% sure what exactly is to be done there.
- Sat Apr 14, 2012 10:50 pm
- Forum: Gameplay Hints
- Topic: Door to Fighter's Challenge on LvL6
- Replies: 31
- Views: 70985
Re: Door to Fighter's Challenge on LvL6
Never managed to open it, never tried the Fighter's Challenge
Maybe the devs someday clarify what you have to do. The GameBanshee tip didn't work for me.

Maybe the devs someday clarify what you have to do. The GameBanshee tip didn't work for me.
- Sat Apr 14, 2012 10:03 pm
- Forum: Grimrock 1 Discussion
- Topic: Things the devs didn't think through
- Replies: 110
- Views: 120341
Re: Things the devs didn't think through
Solutions seems simple enough: dont just lower the exp requirements, dont just make more monsters - make new stronger ones and new challenges so I can both get the additional perks AND use them. The suggestion about additional content is probably the best solution, but it's the most time consuming ...
- Sat Apr 14, 2012 1:54 pm
- Forum: Gameplay Hints
- Topic: level 11 Tomb of Designers (after activation of the cube).
- Replies: 6
- Views: 12899
Re: level 11 Tomb of Designers (after activation of the cube
I think you have to push all three buttons before the gas disperses? Or you can do it in two steps?
The Poison Shield helps hugely here.
The Poison Shield helps hugely here.