Search found 17 matches
- Sat Apr 14, 2012 3:50 am
- Forum: Grimrock 1 Discussion
- Topic: [Suggestion] Limit max frames option
- Replies: 10
- Views: 8384
Re: [Suggestion] Limit max frames option
Nope it does not, on a screen with no monsters standing still, one torchlight infront, V-sync off 103, V-sync enabled - 105, V-Sync 3pl buff - 105-110 And I certanly dont have 110 refresh rate as I play on 60Hz LCD if i remember correctly Try forcing VSYNC through your graphics drivers, or if you c...
- Sat Apr 14, 2012 3:41 am
- Forum: Grimrock 1 Discussion
- Topic: Game's been out for a bit, anything you would like to see?
- Replies: 5
- Views: 4848
Re: Game's been out for a bit, anything you would like to se
I'd like to see the puzzles balanced for the mouse control option. Time and skill based puzzles essentially force you to use the keyboard, which defeats the purpose of having the option to use the mouse there to begin with. I'm pretty much a broken record on this, but it's because this is a terrible...
- Sat Apr 14, 2012 1:09 am
- Forum: Grimrock 1 Discussion
- Topic: Shady shadowing.
- Replies: 13
- Views: 10616
Re: Shady shadowing.
Shadows being more subtle on higher settings actually makes sense. Shadows in real life are incredibly subtle and chances are, you can be looking straight forward right now and there's shadows all over the place of vary strengths, lengths and visibilities.
- Sat Apr 14, 2012 1:05 am
- Forum: Grimrock 1 Discussion
- Topic: Atmospheric ideas...
- Replies: 1
- Views: 1991
Re: Atmospheric ideas...
1. Earthquakes: Add some dust and debris effects that falls from the ceiling when these occur. I have only run into one so far and I don't remember if this happens. If so ignore this comment :) This already happens actually. Dust will fall from the ceiling. I agree it with the second idea as well.
- Fri Apr 13, 2012 11:20 am
- Forum: Grimrock 1 Discussion
- Topic: A day or so in, what is your general impression of the game?
- Replies: 37
- Views: 27407
Re: A day or so in, what is your general impression of the g
The core gameplay of crawling and fighting is fun for the most part, but it's really hampered by inventory management - especially if you're using the default thief. Managing her thrown and missile weapons is a headache, especially in the heat of battle and having to juggle all of her stuff forces ...
- Fri Apr 13, 2012 10:05 am
- Forum: Grimrock 1 Discussion
- Topic: A day or so in, what is your general impression of the game?
- Replies: 37
- Views: 27407
Re: A day or so in, what is your general impression of the g
My impressions so far are that this is a fun game that's has some glaring UI issues and some pretty big balance issues. The core gameplay of crawling and fighting is fun for the most part, but it's really hampered by inventory management - especially if you're using the default thief. Managing her t...
- Fri Apr 13, 2012 8:53 am
- Forum: Grimrock 1 Discussion
- Topic: ugh so many timed puzzles...
- Replies: 11
- Views: 9904
Re: ugh so many timed puzzles...
The thing I'm finding frustrating is that the timed and skill/movement based puzzles don't appear to be balanced for people who use the UI to move. Every single timed or skill based puzzle I've come across, I've been forced to use the control method I don't prefer (the keyboard) in order to complete...