Search found 17 matches

by IndigoAK
Sat Apr 14, 2012 3:50 am
Forum: Grimrock 1 Discussion
Topic: [Suggestion] Limit max frames option
Replies: 10
Views: 8384

Re: [Suggestion] Limit max frames option

Nope it does not, on a screen with no monsters standing still, one torchlight infront, V-sync off 103, V-sync enabled - 105, V-Sync 3pl buff - 105-110 And I certanly dont have 110 refresh rate as I play on 60Hz LCD if i remember correctly Try forcing VSYNC through your graphics drivers, or if you c...
by IndigoAK
Sat Apr 14, 2012 3:41 am
Forum: Grimrock 1 Discussion
Topic: Game's been out for a bit, anything you would like to see?
Replies: 5
Views: 4848

Re: Game's been out for a bit, anything you would like to se

I'd like to see the puzzles balanced for the mouse control option. Time and skill based puzzles essentially force you to use the keyboard, which defeats the purpose of having the option to use the mouse there to begin with. I'm pretty much a broken record on this, but it's because this is a terrible...
by IndigoAK
Sat Apr 14, 2012 1:09 am
Forum: Grimrock 1 Discussion
Topic: Shady shadowing.
Replies: 13
Views: 10616

Re: Shady shadowing.

Shadows being more subtle on higher settings actually makes sense. Shadows in real life are incredibly subtle and chances are, you can be looking straight forward right now and there's shadows all over the place of vary strengths, lengths and visibilities.
by IndigoAK
Sat Apr 14, 2012 1:05 am
Forum: Grimrock 1 Discussion
Topic: Atmospheric ideas...
Replies: 1
Views: 1991

Re: Atmospheric ideas...

1. Earthquakes: Add some dust and debris effects that falls from the ceiling when these occur. I have only run into one so far and I don't remember if this happens. If so ignore this comment :) This already happens actually. Dust will fall from the ceiling. I agree it with the second idea as well.
by IndigoAK
Fri Apr 13, 2012 11:20 am
Forum: Grimrock 1 Discussion
Topic: A day or so in, what is your general impression of the game?
Replies: 37
Views: 27407

Re: A day or so in, what is your general impression of the g

The core gameplay of crawling and fighting is fun for the most part, but it's really hampered by inventory management - especially if you're using the default thief. Managing her thrown and missile weapons is a headache, especially in the heat of battle and having to juggle all of her stuff forces ...
by IndigoAK
Fri Apr 13, 2012 10:05 am
Forum: Grimrock 1 Discussion
Topic: A day or so in, what is your general impression of the game?
Replies: 37
Views: 27407

Re: A day or so in, what is your general impression of the g

My impressions so far are that this is a fun game that's has some glaring UI issues and some pretty big balance issues. The core gameplay of crawling and fighting is fun for the most part, but it's really hampered by inventory management - especially if you're using the default thief. Managing her t...
by IndigoAK
Fri Apr 13, 2012 8:53 am
Forum: Grimrock 1 Discussion
Topic: ugh so many timed puzzles...
Replies: 11
Views: 9904

Re: ugh so many timed puzzles...

The thing I'm finding frustrating is that the timed and skill/movement based puzzles don't appear to be balanced for people who use the UI to move. Every single timed or skill based puzzle I've come across, I've been forced to use the control method I don't prefer (the keyboard) in order to complete...