This is also good advice. A puzzle I was stumped with turned out to be a snap when i came back to it a day later.Patchumz wrote:Best thing you can do is take a break if you're getting frustrated. A fresh head will make things much better.
Search found 4 matches
- Fri Apr 13, 2012 8:08 am
- Forum: Grimrock 1 Discussion
- Topic: ugh so many timed puzzles...
- Replies: 11
- Views: 10173
Re: ugh so many timed puzzles...
- Fri Apr 13, 2012 7:37 am
- Forum: Grimrock 1 Discussion
- Topic: Magic is too cumbersome...
- Replies: 109
- Views: 89457
Re: Magic is too cumbersome...
I also vouch for the magic system as it is, and I'm a visually-impaired gamer who has had his fair share of misclicks. For simply right-clicking to attack, it makes sense. Melee attacks tend to be one fluid motion. Magic in a fantasy setting, on the other hand, tends to be done by hand motions and/o...
- Fri Apr 13, 2012 7:23 am
- Forum: Grimrock 1 Discussion
- Topic: Remove camera wobble option, please!
- Replies: 11
- Views: 9900
Re: Remove camera wobble option, please!
Wait, what? Nobody's asking for the head-bob to be removed entirely; people are just asking for the option to turn it off if it makes them motion sick. I'm all for it if it'll make the game playable for more people.resonansER wrote:In no case do not remove this great feature!!
- Fri Apr 13, 2012 7:20 am
- Forum: Grimrock 1 Discussion
- Topic: ugh so many timed puzzles...
- Replies: 11
- Views: 10173
Re: ugh so many timed puzzles...
If the timed puzzles are bothering you, my advice is after the first or second failure to save your game and re-load after subsequent failures. Sure it's a bit of save-scumming but it saves time and effort. There's nothing preventing you from making full use of the savegames, so use them to your adv...