Search found 7 matches

by diego
Thu Apr 19, 2012 6:15 pm
Forum: Modding
Topic: Did you make monster models and animations using Maya
Replies: 3
Views: 5661

Re: Did you make monster models and animations using Maya

Not sure about Maya but yes the plan is to allow new monsters according to Petri! :P Why not first create mods that add new dungeons, monsters, items and puzzles and then worry about advanced/hacky stuff later? Daniel. The quote from petri does not imply that it will be possible to import new asset...
by diego
Thu Apr 19, 2012 3:25 pm
Forum: Modding
Topic: Adding scope to the level editor? New meshes/textures/etc..
Replies: 13
Views: 16365

Re: Adding scope to the level editor? New meshes/textures/e

I would join too. Which kind of 3D-software you are using? I'm using Cinema 4D to create my animations. Somewhere in the Blog i've read the AH guys used Softimage. It would be a greater challenge for me to learn to use Softimage then to beat the first Spiders :shock: I'm used to 3ds Max. Hopefully ...
by diego
Thu Apr 19, 2012 11:47 am
Forum: Modding
Topic: Adding scope to the level editor? New meshes/textures/etc..
Replies: 13
Views: 16365

Re: Adding scope to the level editor? New meshes/textures/e

Bek wrote: Win idea. In fact it would be excellent if a group would like to collaborate to create something, nothing like a good old community mod.
This would be great, I would like to join such a group if importing assets will be possible. :P
by diego
Wed Apr 18, 2012 9:27 pm
Forum: Modding
Topic: Adding scope to the level editor? New meshes/textures/etc..
Replies: 13
Views: 16365

Re: Adding scope to the level editor? New meshes/textures/e

Yesss... Grimrock in space! Change the dungeon into an old space-station, keys to keycards, the healing stones into recreation chambers and so on. I would love to create something like system shock (1) with this editor. Unfortunatly I never played System Shock 1 or 2. But old space station and keyc...
by diego
Wed Apr 18, 2012 8:37 pm
Forum: Modding
Topic: Adding scope to the level editor? New meshes/textures/etc..
Replies: 13
Views: 16365

Re: Adding scope to the level editor? New meshes/textures/e

A import function for custom assets like mehes and textures is absolutly mandatory since I want to see dungeons in a futuristic setting. :mrgreen:
by diego
Sat Apr 14, 2012 3:52 pm
Forum: Gameplay Hints
Topic: Humm, kinda stumped on lvl4 (acid blobs and poison shrooms)
Replies: 6
Views: 6633

Re: Humm, kinda stumped on lvl4 (acid blobs and poison shroo

I have exactly the same problem as carpii... Posion is so frustrating. I consumed all my antidote while figthing agatinst the spiders in lvl 3. Hopefully the battle technique mentioned by Draken works for me as well.
by diego
Fri Apr 13, 2012 3:57 am
Forum: Grimrock 1 Discussion
Topic: Volume sliders
Replies: 22
Views: 18737

Re: Volume sliders

I miss this feature, too. I use Teamspeak and Winamp for music all the time. Turning down the game volume in the windows sound mixer is quite annoying. So please add the functionality to regulate the volume inside the game as soon as possible.