Search found 18 matches
- Sat Oct 25, 2014 11:40 am
- Forum: Gameplay Hints
- Topic: Farmer XP testing
- Replies: 8
- Views: 16702
Re: Farmer XP testing
Herder's Cap Level 1 - 301xp Level 2 - 434xp Level 3 - 574xp Level 4 - 721xp Level 5 - 870xp Level 6 - 1022xp Level 7 - 1177xp Level 8 - 1370xp Level 9 - 1494xp Level 10 - 1654xp Level 11 - 2125xp Level 12 - 2289xp Level 13 - 3069xp Level 14 - 3236xp Level 15 - 3404xp Level 16 - 3593xp Level 17 - 3...
- Tue Oct 21, 2014 9:38 am
- Forum: Gameplay Hints
- Topic: dead alchemist and plant spawn
- Replies: 1
- Views: 2826
dead alchemist and plant spawn
Hey, I was wondering if someone knew whether a dead alchemist could still have plants growing in his pack. Which would be kind of gross, yeah, I know ... :D I just finished my first game with a standard group on Hard difficulty and I'm curious to try a 1man party with a farmer, and the only thing re...
- Sat Apr 14, 2012 8:19 am
- Forum: Grimrock 1 Discussion
- Topic: This game needs more story?
- Replies: 47
- Views: 39840
Re: This game needs more story?
:o you are going to cause the forums to rise up with torches and pitchforks with that kind of thoughts :p but seriously, D&D, when it started, more closely seemed to be a dungeon crawler, most of the early rule sets had only weapon skills and such, and the first D&D computer games were dung...
- Sat Apr 14, 2012 7:41 am
- Forum: Grimrock 1 Discussion
- Topic: This game needs more story?
- Replies: 47
- Views: 39840
Re: This game needs more story?
opposed to a true RPG. What's your definition of a true RPG? I never liked the fact that "RPG" are often reduced to "gaining levels and getting stuff". I esspecialy loathe the fact that Final Fantasy games are branded rpg because they got "level gain mecanisms and turn base...
- Sat Apr 14, 2012 7:27 am
- Forum: Grimrock 1 Discussion
- Topic: This game needs more story?
- Replies: 47
- Views: 39840
Re: This game needs more story?
Indeed, but the dreaming sequences are not "flavour" :) I think that what Neil and Halk are saying, is that having some elements that will tell you of things not related to your immediate situation would have been nice. The closest to this are the Order's holy scriptures and Toorum's notes...
- Sat Apr 14, 2012 7:17 am
- Forum: Grimrock 1 Discussion
- Topic: This game needs more story?
- Replies: 47
- Views: 39840
Re: This game needs more story?
A lot of modern games are massively using the "abandonned notes" trick to tell their stories. Amnesia : the Dark Descent, Bioshock, DeadSpace - events that occured before the present time are narrated in audio logs, books, journals, etc... It helps create a mood. Now, those games also thro...
- Sat Apr 14, 2012 5:41 am
- Forum: Grimrock 1 Discussion
- Topic: LoG 2. Please make. Now! :D (actually a love letter)
- Replies: 5
- Views: 4753
Re: LoG 2. Please make. Now! :D (actually a love letter)
Damnit.
You just denied me a lot of hours of my near-future life
You just denied me a lot of hours of my near-future life

- Sat Apr 14, 2012 5:29 am
- Forum: Grimrock 1 Discussion
- Topic: LoG 2. Please make. Now! :D (actually a love letter)
- Replies: 5
- Views: 4753
Re: LoG 2. Please make. Now! :D (actually a love letter)
You've missed out one very important game - Captive . It was an ST/Amiga game, it came out after DM and was incredibly well designed, very difficult, very involving. In many ways as good as DM. You control 4 upgradable robots with a laptop from your prison cell, and send them around the galaxy tryi...
- Sat Apr 14, 2012 5:01 am
- Forum: Grimrock 1 Discussion
- Topic: LoG 2. Please make. Now! :D (actually a love letter)
- Replies: 5
- Views: 4753
LoG 2. Please make. Now! :D (actually a love letter)
Soooo... Yeah, I just beat LoG. I'm going to stay spoiler-free, don't panic! Guys, this was so refreshing. I hadn't heard about the game until last month, when a friend pointed it out to me at work. " Hey ", he said, " you should totally have a look at this game being made. " I ...
- Sat Apr 14, 2012 3:45 am
- Forum: Grimrock 1 Discussion
- Topic: Using gates to your advantage.
- Replies: 13
- Views: 12602
Re: Using gates to your advantage.
You would have to turn 90 degrees to your Right to get the mechanism at the left side of your screen, when you keep the inventory opened ;) Yeah, the left rear row guy will get hit if you're not fast enough, or if you time your movement badly, but hey, it works. But, maybe, later on ... It won't wor...