Search found 26 matches
- Thu Aug 02, 2012 2:57 am
- Forum: Gameplay Hints
- Topic: Fighter's Challenge Strategies!! Level 6 to 5 secret
- Replies: 35
- Views: 63399
Re: Fighter's Challenge Strategies!! Level 6 to 5 secret
Just done this myself, on hard, without anyone dying, and where I'd only just stepped into the entrance of L7 (so I wasn't too uber powerful). Tried the "Throw everything through the portal" thing, but although I must have killed a couple, it didn't really do much and wasted tonnes of reso...
- Tue Jun 12, 2012 1:57 am
- Forum: Gameplay Hints
- Topic: Party Setup - (Needing General Advice)
- Replies: 13
- Views: 25728
Re: Party Setup - (Needing General Advice)
Thanks, knowing about that item certainly helps my forward planning.
- Wed Jun 06, 2012 11:58 pm
- Forum: Gameplay Hints
- Topic: Party Setup - (Needing General Advice)
- Replies: 13
- Views: 25728
Re: Party Setup - (Needing General Advice)
Yup I understand now hehe. Most other games where you can choose stat allocation also let you then choose how they're distributed upon level ups too, however I see its different with this one, so I've gone back and made them something less silly, (as much will as possible, and otherwise vit on mage,...
- Tue Jun 05, 2012 9:40 pm
- Forum: Gameplay Hints
- Topic: Party Setup - (Needing General Advice)
- Replies: 13
- Views: 25728
Re: Party Setup - (Needing General Advice)
Ahh I see, yeah that will free up a slot then for the Mage, I can give him something to throw or a spear in his other hand for when he's out of energy. Had presumed the light spell would be hard on mana. Tis very wierd how it doesn't apply the stats retroactively, sort of turns it into a race to get...
- Tue Jun 05, 2012 9:35 pm
- Forum: Grimrock 1 Discussion
- Topic: Dream Sequences
- Replies: 3
- Views: 5453
Re: Dream Sequences
In general, once you reach a certain point in each level you get a new dream sequence next time you sleep. If you go past several then they queue up so you never miss them. To say anything more would be a spoiler, but basically, sleep every now and then and stop worrying about it. Worry about accid...
- Tue Jun 05, 2012 7:55 pm
- Forum: Grimrock 1 Discussion
- Topic: Legend of [SPOILER]
- Replies: 8
- Views: 7863
Re: Legend of [SPOILER]
They're designed and animated VERY well. Just the kind of grotesque beasty you expect hanging out in an old dungeon. Simon's reaction to the Mushrooms pretty much sums it up: http://www.youtube.com/watch?v=cz7NEax41LI - (Warning: a bit of swearing. :P) (Him SCREAMING his face off when they get pounc...
- Tue Jun 05, 2012 7:50 pm
- Forum: Gameplay Hints
- Topic: Party Setup - (Needing General Advice)
- Replies: 13
- Views: 25728
Re: Party Setup - (Needing General Advice)
Very interesting with the stat points not being retroactive, I see what you mean about Spellpower now. Should I notch this up to the 25% casting Speed perk, or 50%, or even higher? And yeah I think I'll go back and re-do my stat allocations then, I'd presumed I could control how they were distribute...
- Tue Jun 05, 2012 4:57 am
- Forum: Grimrock 1 Discussion
- Topic: Dream Sequences
- Replies: 3
- Views: 5453
Dream Sequences
Hi guys, I've heard there's "Dream Sequences" that happen when you rest, that give a bit of background. However, how often do these appear, once per level? And what is the trigger, simply resting, resting x amount of times, or just randomly? Can someone list how many there are / where / wh...
- Tue Jun 05, 2012 2:20 am
- Forum: Gameplay Hints
- Topic: Party Setup - (Needing General Advice)
- Replies: 13
- Views: 25728
Re: Party Setup - (Needing General Advice)
Thanks a lot for the advice guys, exactly what I needed. :) The thing with the missile / daggers on the rogue was because I wasn't sure if the "Reach" was an activated ability with a cooldown sorta-thing (in which case I'd have possibly needed a bow for backup), or whether it was a passive...
- Mon Jun 04, 2012 10:14 pm
- Forum: Gameplay Hints
- Topic: Party Setup - (Needing General Advice)
- Replies: 13
- Views: 25728
Party Setup - (Needing General Advice)
Hi guys, there's probably hundreds of these threads I gather, of which some I've read and got some basic approaches (such as str heavy rather than Dex on a ranged char due to Ranged not requiring accuracy). Just have a few questions on the setup approach / Mentality I'm going for: 1 - Human Fighter ...