I completely agree!
I proposed this feature during the game development, but I think it was a bit premature
The Dungeon Hack model seems a good starting point to me - it would be interesting to know the algorithm used (layout and placing of doors, keys, stairs and special areas).
Search found 3 matches
- Sun Apr 15, 2012 9:24 am
- Forum: Grimrock 1 Discussion
- Topic: Congratulations, and the one thing I'd love to see next!
- Replies: 10
- Views: 9063
- Sat Apr 14, 2012 11:30 pm
- Forum: Grimrock 1 Discussion
- Topic: Average Age ...
- Replies: 199
- Views: 153042
Re: Average Age ...
37 here. Amazed by Dungeon Master (DOS version), loved Eye of the Beholder (second is still the best) and Dungeon Hack (a sort of pre-introduction to roguelikes) continued with the two Ultima Underworld (and second is the best again), and the various Elder Scrolls, and approached various roguelikes ...
- Thu Apr 12, 2012 9:16 pm
- Forum: Grimrock 1 Discussion
- Topic: Next update wish list
- Replies: 94
- Views: 70618
Re: Next update wish list
I would like to see: - more avatar pictures (with importing options) - random dungeons (a feature for the far future... if modding can't get it first!) - modding tools In a nutshell, what I want is everything necessary to: - remake Dungeon Master - remake Dungeon Hack After this, my soul could rest ...