Search found 39 matches
- Mon Oct 13, 2014 1:43 am
- Forum: Grimrock 2 Discussion
- Topic: Theme music
- Replies: 6
- Views: 6009
Re: Theme music
At first, I did not appreciate it that much. After 3 times, I cannot stop listening to the compatibility test !!
- Sun Sep 21, 2014 4:34 pm
- Forum: Grimrock 2 Discussion
- Topic: Water effects.
- Replies: 4
- Views: 5994
Re: Water effects.
Thank you for your response Juho. I am counting the days to start playing LoG 2 !
- Sun Sep 21, 2014 1:50 am
- Forum: Grimrock 2 Discussion
- Topic: Water effects.
- Replies: 4
- Views: 5994
Water effects.
They look gorgeous !
I wonder if indoor bodies of water will cast reflections on walls ?
I wonder if indoor bodies of water will cast reflections on walls ?
- Sat Sep 20, 2014 6:42 pm
- Forum: Grimrock 2 Discussion
- Topic: Loading screens.
- Replies: 3
- Views: 4301
Re: Loading screens.
Thanks for your precise and kind answer Antti.
Can't wait to play LoG 2 !
Can't wait to play LoG 2 !
- Sat Sep 20, 2014 1:39 am
- Forum: Grimrock 2 Discussion
- Topic: Loading screens.
- Replies: 3
- Views: 4301
Loading screens.
First of all, congratulations for such a brilliant work !
I have two questions:
1. Will the world be continuous with seamless outdoor-indoor transitions ?
2. Or LoG 2 will feature loading screens every now and then ?
Best regards,
Francisco.
I have two questions:
1. Will the world be continuous with seamless outdoor-indoor transitions ?
2. Or LoG 2 will feature loading screens every now and then ?
Best regards,
Francisco.
- Sat Sep 20, 2014 1:32 am
- Forum: Grimrock 2 Discussion
- Topic: "dive in the Forgotten River" ? :o
- Replies: 7
- Views: 7704
Re: "dive in the Forgotten River" ? :o
Underwater gameplay was confirmed by the developers in the blogs.
- Thu Apr 26, 2012 2:34 am
- Forum: Grimrock 1 Discussion
- Topic: FXAA Injector
- Replies: 20
- Views: 17254
Re: FXAA Injector
I do not agree with the comment that the game looks like "wrapped in plastic". The injector is highly adjustable, so you can get hundreds of tones, colors, saturation levels, contrasts, etc.
- Wed Apr 25, 2012 5:27 am
- Forum: Grimrock 1 Discussion
- Topic: FXAA Injector
- Replies: 20
- Views: 17254
Re: FXAA Injector
Link: http://forums.steampowered.com/forums/s ... ?t=2666313
Sorry for not posting it in the first place.
Sorry for not posting it in the first place.
- Wed Apr 25, 2012 1:53 am
- Forum: Grimrock 1 Discussion
- Topic: FXAA Injector
- Replies: 20
- Views: 17254
FXAA Injector
I do not know if this has been posted before, anyway it deserves your attention. Pagb666 at Steam forums commented about using the Skyrim injector with LoG. The game looks way better and the textures are as sharp as blades. An already great looking game, now is graphically fantastic. It really works...
- Sun Apr 15, 2012 5:16 pm
- Forum: Grimrock 1 Discussion
- Topic: 10 hours? Ha-ha, good one!
- Replies: 22
- Views: 20546
Re: 10 hours? Ha-ha, good one!
I am playing on hard difficulty with automap on. Situated right at the start of level 3 and 1:52 of playtime. The truth is that my first play session started at 9:00 pm and ended at 2:30 am and my second play through started at 9:00 pm and ended 11:15 pm. 7:45 hours enjoying, taking notes, screensho...