Search found 13 matches
- Thu Apr 19, 2012 5:31 pm
- Forum: Grimrock 1 Discussion
- Topic: "Backwards-compatible" Vitality
- Replies: 140
- Views: 139358
Re: "Backwards-compatible" Vitality
Why should it have a larger effect than all previous choices combined? You lost me there. It shouldn't have a larger effect, and the player shouldn't assume it would. That is what I was trying to point out. If you retro actively recalculate The vitality HP bonus the late increase in VIT would provi...
- Thu Apr 19, 2012 4:05 am
- Forum: Grimrock 1 Discussion
- Topic: Please FIX the XP system!
- Replies: 64
- Views: 45078
Re: Please FIX the XP system!
It's not a flaw, it was designed this way. You thinking it's a flaw doesn't make it one either. Why would you care if the XP is exactly the same for every member of the party if they all end up the same level? To be honest, I can't think of a game I've played that works the way you are suggesting i...
- Thu Apr 19, 2012 3:47 am
- Forum: Grimrock 1 Discussion
- Topic: Not without my spellbook
- Replies: 15
- Views: 14143
Re: Not without my spellbook
As mentioned above, I think the addition of spells for buffing would be great.
- Thu Apr 19, 2012 2:07 am
- Forum: Grimrock 1 Discussion
- Topic: Please FIX the XP system!
- Replies: 64
- Views: 45078
Re: Please FIX the XP system!
There will always be fanbois that will fight any fix to a flawed game mechanic (believing the game to be perfection) but really thats all thats being asked for, a fix for a flaw. The most compelling arguement made against this fix is "well my characters xp is only a few hundred difference from...
- Wed Apr 18, 2012 7:26 pm
- Forum: Grimrock 1 Discussion
- Topic: "Backwards-compatible" Vitality
- Replies: 140
- Views: 139358
Re: "Backwards-compatible" Vitality
Given the following situation: The player is near the end of the game, around dungeon level 10+. He is about to level up for the last one or two times. Player's thought: I am going to face the endboss soon, and my tank is dying too quickly. I will raise VIT. Player's expectation: This will have an ...
- Wed Apr 18, 2012 6:33 pm
- Forum: Grimrock 1 Discussion
- Topic: Please FIX the XP system!
- Replies: 64
- Views: 45078
Re: Please FIX the XP system!
I was LOVING this game at first, but now I find it a chore to play. The whole "each party member must hit the enemy to get full XP" is absolutely annoying, and made more so by monsters in groups of 2 or more. I find myself saving and reloading often as 1 party member does not get full XP....
- Wed Apr 18, 2012 5:51 pm
- Forum: Grimrock 1 Discussion
- Topic: Old school gaming Vs New games : Thoughts
- Replies: 70
- Views: 55248
Re: Old school gaming Vs New games : Thoughts
I don't think you can say one is better than the other, except in terms of you own preference. I like both older games and newer ones. Different game styles and mechanics fill different desires. The puzzles in LoG are fun and some require a little thinking (I've only finished level 4 so far). It's a...
- Tue Apr 17, 2012 4:29 am
- Forum: Grimrock 1 Discussion
- Topic: "Backwards-compatible" Vitality
- Replies: 140
- Views: 139358
Re: "Backwards-compatible" Vitality
The vitality system is flawed and its bad game design. While many things in gaming have evolved to a negative, overcoming this mechanic was actually something from the positive side: Ensuring that the choice to raise VIT when the player has already progressed to the lategame is still a choice that ...
- Fri Apr 13, 2012 12:16 am
- Forum: Grimrock 1 Discussion
- Topic: Dear Devs, great game but need clarification on role of DEX
- Replies: 138
- Views: 133945
Re: Dear Devs, great game but need clarification on role of
That's not true, there is a point for dexterity and for rogues, it just isn't what you want it to be. You seem to want to only have to pump one stat for each class. AH has made a game where you have to think a little more in how you divvy your stats. Actually, the opposite is true. Currently stats ...
- Thu Apr 12, 2012 11:16 pm
- Forum: Grimrock 1 Discussion
- Topic: Dear Devs, great game but need clarification on role of DEX
- Replies: 138
- Views: 133945
Re: Dear Devs, great game but need clarification on role of
Though unclear, I don't mind the distinction between DEX and STR for a ranged attacker (sidebar: I, like many others, made the mistake of building a DEX rogue for the back row as well). What doesn't sit well with me is the thinking that if you want a ranged attacker from the back row and then look ...