Search found 24 matches
- Wed Oct 10, 2012 7:35 pm
- Forum: Modding
- Topic: [MOD] Eye of the Beholder: Waterdeep Sewers
- Replies: 324
- Views: 482186
Re: [MOD] Eye of the Beholder: Waterdeep Sewers
Let me tell you that this is more or less super awesomesauce. Given that scripting or programming is like a book with seven seals to me I can only lift my hat to you guys. It's magic.
- Mon Oct 08, 2012 10:48 pm
- Forum: Modding
- Topic: [DONE] Grimrock Model Tookit
- Replies: 738
- Views: 650067
Re: [WIP] Grimrock Model Tookit
and it probably looks ok if you open the obj in Blender, save it as .blen and export it back to obj, then import it back to .model?
- Mon Oct 08, 2012 7:39 pm
- Forum: Modding
- Topic: [MOD] Eye of the Beholder: Waterdeep Sewers
- Replies: 324
- Views: 482186
Re: [MOD] Eye of the Beholder: Waterdeep Sewers
In that case I'll leave the model as it is until you release your version. No sense in doing double work on the same file. The idea to move models to google docs sounds more sensible by the minute since I saw that there is a check in, check out feature there. We always worked with a CVS system when ...
- Mon Oct 08, 2012 6:25 pm
- Forum: Modding
- Topic: [MOD] Eye of the Beholder: Waterdeep Sewers
- Replies: 324
- Views: 482186
Re: [MOD] Eye of the Beholder: Waterdeep Sewers
@Jup: Thank you for the nice model, only the working normal maps in GMT we need ;-) Other choice is using only the ladder model (without pit) in combination with default grimrock pit/shaft model: I'd stay with the two separate models with smaller shafts. It somehow looks nicer than filling the whol...
- Mon Oct 08, 2012 4:23 pm
- Forum: Modding
- Topic: [MOD] Eye of the Beholder: Waterdeep Sewers
- Replies: 324
- Views: 482186
Re: [MOD] Eye of the Beholder: Waterdeep Sewers
Guys, if you need some smaller stuff to model then I would volunteer for that. I promise my UV maps will be better than this crap job I did on the ladder :oops: Too bad we do not have some fitting animations in the game or else I could try my hands on a kobold :D We really need some kobolds...and mu...
- Mon Oct 08, 2012 1:02 pm
- Forum: Modding
- Topic: [MOD] Eye of the Beholder: Waterdeep Sewers
- Replies: 324
- Views: 482186
Re: [MOD] Eye of the Beholder: Waterdeep Sewers
Sure you can have it, no problem. Since it was posted on a public Dropbox link there is no sense in restricting access to the file. And nice scripting for the level transition. Since half the world is obviously trying to recreate EOB in Grimrock (I've seen at least 4 EOB projects so far) I really wo...
- Sun Oct 07, 2012 11:19 pm
- Forum: Modding
- Topic: [DONE] Grimrock Model Tookit
- Replies: 738
- Views: 650067
Re: [WIP] Grimrock Model Tookit
Actually the naming convention that appears to come from the obj export of Blender is quite nice. If you name your materials nicely ( material name = descriptive name of the mesh) then someone else that does the texture assignment will have an easier time to know which texture goes to which segment/...
- Sun Oct 07, 2012 11:13 pm
- Forum: Modding
- Topic: [MOD] Eye of the Beholder: Waterdeep Sewers
- Replies: 324
- Views: 482186
Re: EOB: Waterdeep Sewers
Hi dj, Here would be the link for the ladder down model. It is without assigned in-game textures because I think you have your own textures. https://www.dropbox.com/s/t7x9z7xld89qz9n/floor_ladder_down.model If this model would work out for you then I could do the ladder up one in quite a short time....
- Fri Oct 05, 2012 9:17 pm
- Forum: Modding
- Topic: [DONE] Grimrock Model Tookit
- Replies: 738
- Views: 650067
Re: [WIP] Grimrock Model Tookit
Hey Tomm, thanks for the feedback. I really think the issue is that the editor at this moment is not able to handle more than one texture when it comes to importing something from an obj file. Although I'll take your advice and optimize the ladder so that it ends up as one object; the UV overlapping...
- Fri Oct 05, 2012 7:11 pm
- Forum: Modding
- Topic: [DONE] Grimrock Model Tookit
- Replies: 738
- Views: 650067
Re: [WIP] Grimrock Model Tookit
Here would be the .obj, .model and the .blen file https://www.dropbox.com/s/7vjm5p0sv6s3u4i/dungeon_floor_ladder_v01.zip And thanks again for your outstanding work. Back in 2002 when Neverwinter Nights came out there was a guy named Zaddix that did create a model viewer with some rudimentary functio...