When I change a variable in a script, how do I keep it the same throughout the dungeon level? In other words, is it a global variable? No. You must access the variable through the script. Variables that are declared in a script —but outside of a function, are accessible from within that script by t...
It's certainly possible to make them, but it's not an included [turn key] feature of the game. You will have to write a custom script for this; as simple or complex as you wish, depending upon how involved you want the interactivity to be. You would need a table of quest stages to hold the player's ...
What —specifically— do you mean by 'Crystal Use'? Crystals heal the party, revive the dead, and auto-save the game, as well as deactivate (and reactivate) the crystal on a delay; also animate it and brighten and fade its luminance. Are you visually faking a use of the crystal? IIRC the crystal's beh...
How did you manage it; retexture, resampled normal maps, simplified mesh models?...cleaned out redundant files?
(For the ORRR2 mod, we did all of the above.)
*Is the Nexus version updated to the new reduced Dat file?
If you use the openLockWith() brain method, and include the key name, it will auto-destroy the key item after opening the lock. trickster_1.brain:openLockWith("lock_gold_1", "trickster_gold_key") --Placed inside script entity trickster_1.monster:addItem(spawn("gold_key"...