Search found 3181 matches

by Isaac
Sat Apr 19, 2025 10:48 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3992
Views: 3520228

Re: Useful scripts repository

supercell1970 wrote: Sat Apr 19, 2025 7:41 pm I keep getting this error message and need help to get the script right.
What error message(s), and can you elaborate upon exactly how this script is used, aside from it enabling the ratling. and searching the champion's inventory for the key?
by Isaac
Sun Apr 13, 2025 8:05 pm
Forum: Modding
Topic: Useful scripts repository
Replies: 107
Views: 275780

Re: Useful scripts repository

I need to know if there is a way to design a script that will allow a quest logbook? Check out the sources for " The One Room Round Robin 2 " for a good start. It contains a working custom journal (with graphics) that supports holding scroll items. This could likely be modified to suit, o...
by Isaac
Fri Feb 14, 2025 6:12 am
Forum: Mod Creation
Topic: sourcefiles of original LoG2 campaign
Replies: 4
Views: 7454

Re: sourcefiles of original LoG2 campaign

That sounds really cool. But I might have misunderstood —something. I followed the instructions as I've understood them. In the editor, I moved the branch at Shipwreck Beach, at the cage, to a tile away, and exported the dungeon. When I loaded the dungeon into the regular game the branch was unchang...
by Isaac
Mon Feb 10, 2025 6:36 pm
Forum: Mod Creation
Topic: sourcefiles of original LoG2 campaign
Replies: 4
Views: 7454

Re: sourcefiles of original LoG2 campaign

Make a new map in the editor, and save the project; optionally name it Grimrock2. Open the project file ( grimrock2.dungeon_editor ) in a text editor (like Notepad.exe). Edit or replace the text with this: dungeonName "Legend of Grimrock 2" author "Almost Human" description "...
by Isaac
Sat Feb 01, 2025 12:09 pm
Forum: Modding
Topic: Legend of GrimKeep - A Grimrock remake of the 1995 Stonekeep
Replies: 38
Views: 63436

Re: Legend of GrimKeep - A Grimrock remake of the 1995 Stonekeep

On the off chance that you do not have (or lost) the link, here is a link to the updated scripting wiki:
https://github.com/JKos/log2doc/wiki
by Isaac
Wed Nov 13, 2024 3:12 am
Forum: Modding
Topic: Legend of GrimKeep - A Grimrock remake of the 1995 Stonekeep
Replies: 38
Views: 63436

Re: Legend of GrimKeep - A Grimrock remake of the 1995 Stonekeep

... I think it would be cool to discuss. Some are still around, but as near as any can tell the IP is effectively dead, for a seeming lack of interest from the developers. Very sad.:( The game still works superbly though. :) There is a Discord channel that seems more popular than the official forum...
by Isaac
Thu Oct 24, 2024 6:30 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3992
Views: 3520228

Re: Ask a simple question, get a simple answer

I think I ask for a couple people when I ask, where and how would one go about getting and installing the LoGII Asset Pack in 2024? I've tried the links here, but they don't seem to work for me. Any help with this would be greatly appreciated. Thank you. This link worked for me when I tried it toda...
by Isaac
Fri Oct 11, 2024 1:26 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3992
Views: 3520228

Re: Ask a simple question, get a simple answer

@KhrougH

Do you have the LoG2 asset pack installed? This gives you nearly all of the scripts and textures of the game, including monsters and some UI elements; atlas textures.

You can use or substitute these in your own scripts and asset definitions.
by Isaac
Sat Sep 28, 2024 10:12 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3992
Views: 3520228

Re: Ask a simple question, get a simple answer

where are files where i can take or modify images like "editorIcon" or "gfxIndex"? i can't find files who contains these references For the editor icons, it requires editing the grimrock2.dat file. For gfxIndex, they use the three item image atlases found in \assets\textures\gui...
by Isaac
Sat Sep 28, 2024 6:10 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3992
Views: 3520228

Re: Ask a simple question, get a simple answer

if oggetto.obstacle and oggetto.health and oggetto.health:getConnectorCount() < 1 then Should be: [My mistake for not including it earlier.] if oggetto and oggetto.obstacle and oggetto.health and oggetto.health:getConnectorCount() < 1 then The reason being that if findEntity(obj.id) ever returns as...