Search found 3179 matches
- Fri Feb 14, 2025 6:12 am
- Forum: Mod Creation
- Topic: sourcefiles of original LoG2 campaign
- Replies: 4
- Views: 2132
Re: sourcefiles of original LoG2 campaign
That sounds really cool. But I might have misunderstood —something. I followed the instructions as I've understood them. In the editor, I moved the branch at Shipwreck Beach, at the cage, to a tile away, and exported the dungeon. When I loaded the dungeon into the regular game the branch was unchang...
- Mon Feb 10, 2025 6:36 pm
- Forum: Mod Creation
- Topic: sourcefiles of original LoG2 campaign
- Replies: 4
- Views: 2132
Re: sourcefiles of original LoG2 campaign
Make a new map in the editor, and save the project; optionally name it Grimrock2. Open the project file ( grimrock2.dungeon_editor ) in a text editor (like Notepad.exe). Edit or replace the text with this: dungeonName "Legend of Grimrock 2" author "Almost Human" description "...
- Sat Feb 01, 2025 12:09 pm
- Forum: Modding
- Topic: Legend of GrimKeep - A Grimrock remake of the 1995 Stonekeep
- Replies: 38
- Views: 57580
Re: Legend of GrimKeep - A Grimrock remake of the 1995 Stonekeep
On the off chance that you do not have (or lost) the link, here is a link to the updated scripting wiki:
https://github.com/JKos/log2doc/wiki
https://github.com/JKos/log2doc/wiki
- Wed Nov 13, 2024 3:12 am
- Forum: Modding
- Topic: Legend of GrimKeep - A Grimrock remake of the 1995 Stonekeep
- Replies: 38
- Views: 57580
Re: Legend of GrimKeep - A Grimrock remake of the 1995 Stonekeep
... I think it would be cool to discuss. Some are still around, but as near as any can tell the IP is effectively dead, for a seeming lack of interest from the developers. Very sad.:( The game still works superbly though. :) There is a Discord channel that seems more popular than the official forum...
- Thu Oct 24, 2024 6:30 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3990
- Views: 3473808
Re: Ask a simple question, get a simple answer
I think I ask for a couple people when I ask, where and how would one go about getting and installing the LoGII Asset Pack in 2024? I've tried the links here, but they don't seem to work for me. Any help with this would be greatly appreciated. Thank you. This link worked for me when I tried it toda...
- Fri Oct 11, 2024 1:26 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3990
- Views: 3473808
Re: Ask a simple question, get a simple answer
@KhrougH
Do you have the LoG2 asset pack installed? This gives you nearly all of the scripts and textures of the game, including monsters and some UI elements; atlas textures.
You can use or substitute these in your own scripts and asset definitions.
Do you have the LoG2 asset pack installed? This gives you nearly all of the scripts and textures of the game, including monsters and some UI elements; atlas textures.
You can use or substitute these in your own scripts and asset definitions.
- Sat Sep 28, 2024 10:12 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3990
- Views: 3473808
Re: Ask a simple question, get a simple answer
where are files where i can take or modify images like "editorIcon" or "gfxIndex"? i can't find files who contains these references For the editor icons, it requires editing the grimrock2.dat file. For gfxIndex, they use the three item image atlases found in \assets\textures\gui...
- Sat Sep 28, 2024 6:10 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3990
- Views: 3473808
Re: Ask a simple question, get a simple answer
if oggetto.obstacle and oggetto.health and oggetto.health:getConnectorCount() < 1 then Should be: [My mistake for not including it earlier.] if oggetto and oggetto.obstacle and oggetto.health and oggetto.health:getConnectorCount() < 1 then The reason being that if findEntity(obj.id) ever returns as...
- Thu Sep 26, 2024 10:44 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3990
- Views: 3473808
Re: Ask a simple question, get a simple answer
You could use the object's own onInit hook to check for the script and connect to it. Each object could automatically connect to the script if their locations match at the start. Or, alternatively this updated script finds and connects breakable objects on its own tile, and later spawns a torch afte...
- Mon Jun 10, 2024 1:14 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3990
- Views: 3473808
Re: Ask a simple question, get a simple answer
Use :setSubtileOffset(x, y) to influence the placement of individual objects in a tile.
A way to do this for groups is to iterate through the items and randomly nudge them around.
Alternately the items could be placed in formations based upon how many items are present.
A way to do this for groups is to iterate through the items and randomly nudge them around.
Alternately the items could be placed in formations based upon how many items are present.