Search found 22 matches
- Sun Oct 26, 2014 4:13 pm
- Forum: Grimrock 2 Discussion
- Topic: Problems with Grimrock 2
- Replies: 29
- Views: 29300
Re: Problems with Grimrock 2
The problem with criticizing puzzles is there is always someone else around that figured it out and is all to willing to hop on the Internet and point it out to you. :D I can understand the completionist point of view. I'm only just into the third large overland area, so my impression may be wrong b...
- Sat Sep 15, 2012 4:55 pm
- Forum: Off-topic Discussion
- Topic: Attn: Webmaster, suggestion re: Dungeon editor banner add
- Replies: 0
- Views: 3833
Attn: Webmaster, suggestion re: Dungeon editor banner add
The Dungeon editor banner add makes it look like you are buying just the editor for 14.99. It doesn't mention the game at all. It would read better as "The ultimate dungeon crawling RPG: Grimrock gets even ultimate-er Free Dungeon Editor Coming soon" or something. http://www.grimrock.net/i...
- Thu Jun 28, 2012 10:42 am
- Forum: Grimrock 1 Discussion
- Topic: <SPOILERS>Praise one thing in the game
- Replies: 11
- Views: 12373
Re: Praise one thing in the game
You have hands. You have to manipulate objects in the game by pickiug them up and using them in your hands. And even spells require you to use your hands. No abstraction like selecting items in a menu. And no wimping out with a quick slot for a spell - you want to cast magic, you have to use your ha...
- Sat May 12, 2012 5:56 pm
- Forum: Modding
- Topic: Some questions on the new editor
- Replies: 9
- Views: 11485
Re: Some questions on the new editor
Is there any info on what format the tile set needs to be in? I'd like to get a jump-start on my cruddy MS-paint dungeons.
- Sat May 12, 2012 5:42 pm
- Forum: Modding
- Topic: Some questions on the new editor
- Replies: 9
- Views: 11485
Re: Some questions on the new editor
Now I feel really stupid.Thels wrote:Quite a few holes have a teleporter to return you to the previous level.
- Sat May 12, 2012 5:16 pm
- Forum: Modding
- Topic: Some questions on the new editor
- Replies: 9
- Views: 11485
Re: Some questions on the new editor
I missed the fact that teleports go between levels, played through once, but didn't remember that. Good news, it really opens things up. If the prison tile set is taller it is encouraging that maybe there is some hope for tweaking how much, either by building a taller tile, or finding the setting in...
- Sat May 12, 2012 3:48 pm
- Forum: Modding
- Topic: Some questions on the new editor
- Replies: 9
- Views: 11485
Some questions on the new editor
Just some questions I have on the new editor being worked on. Can teleporters take you between levels, or just other points on the same level? Can you import tile sets for walls, floors, doors etc? If so, how many tile sets can we have? Can you edit item stats? (+10 sword of "I am NOT cheating,...
- Sat May 05, 2012 6:28 pm
- Forum: Grimrock 1 Discussion
- Topic: Insectoids should have four arms!
- Replies: 9
- Views: 7595
Re: Insectoids should have four arms!
I didn't think of it until your post, but I played Dark Suns and that may very well be where I got the idea. I just looked at the insectoid and was like, Four Arms!!!
- Sat May 05, 2012 3:29 pm
- Forum: Grimrock 1 Discussion
- Topic: Insectoids should have four arms!
- Replies: 9
- Views: 7595
Insectoids should have four arms!
Given LOG's unique need for open hand slots I thought a fun mechanic for race might be if one of them had extra slots, but was otherwise unremarkable. I think it's too late to patch it into LOG, or at least not as a change to the existing insectoid race. But if we get an expansion, content patch or ...
- Wed Apr 18, 2012 3:45 am
- Forum: Support and Tech Discussion
- Topic: 1.1.4 Patch Progress
- Replies: 359
- Views: 420977
Re: 1.1.4 Patch Progress
Silverhawk wrote:
I think theruler read "launch" (of the patch). Lunch and Launch ... almost the same ...
http://www.retrojunk.com/details_tvshow ... pace-nuts/