Really... bows are strength based?!
And here I thought it was dex ><
Search found 5 matches
- Fri Apr 13, 2012 6:09 pm
- Forum: Grimrock 1 Discussion
- Topic: Bows far too weak?
- Replies: 4
- Views: 4451
- Fri Apr 13, 2012 5:20 pm
- Forum: Grimrock 1 Discussion
- Topic: Bows far too weak?
- Replies: 4
- Views: 4451
Bows far too weak?
Hey everyone. Having a blast (mostly,) with this game. I have a question though. I'm definitely noticing bows being severely underwhelming later in game. My fighters are hitting for 40-60 with 120 crits, while my archer is hitting for 5-10 with 30 crits. Enchanting the arrows doesn't seem to be much...
- Fri Apr 13, 2012 12:28 am
- Forum: Grimrock 1 Discussion
- Topic: The one complaint.
- Replies: 21
- Views: 21109
Re: The one complaint.
I find the magic system just fine. My one complaint is that combat is usually boring ol door hugging. Hit enemy, close door, open door, hit enemy. Repeat over and over. Everything hits so hard, you have so little place to move around and resources are almost non existent. Feels cheesy to fight this ...
- Thu Apr 12, 2012 4:36 am
- Forum: Gameplay Hints
- Topic: Time and Tide and food.
- Replies: 1
- Views: 4358
Re: Time and Tide and food.
Well imagine that... I luck out and fall on the archers killing them. Problem solved ^_^;
- Thu Apr 12, 2012 4:30 am
- Forum: Gameplay Hints
- Topic: Time and Tide and food.
- Replies: 1
- Views: 4358
Time and Tide and food.
I'm having huge issues with the difficulty of this game. Seems the only way anything can be accomplished is by fighting at doorways and closing the door before the enemy attacks. Anyway, I have two issues at the moment. The first is in Time and Tide where the platforms open and close one by one, one...