Search found 16 matches
- Mon Apr 16, 2012 6:39 pm
- Forum: Grimrock 1 Discussion
- Topic: [SPOILERS]Fighting Ogres, how do you?
- Replies: 24
- Views: 23564
Re: Fighting Ogres, how do you?
Killed one ogre via 'matador' and one via 'death from above'. The latter was highly amusing. Beer went up my nose backwards.
- Sun Apr 15, 2012 8:38 am
- Forum: Support and Tech Discussion
- Topic: FOV
- Replies: 10
- Views: 12303
Re: FOV
You are correct. I was exagerating. But I wasn't able to find a 120hz 16.10 display; and that was important to me. In general they have definited moved away from 16.10 displays. A big shame, really. 1920x1200 is much better than 1920x1080, but the industry is all 16:9 now (unless you feel like payi...
- Fri Apr 13, 2012 8:16 pm
- Forum: Modding
- Topic: Reverse engineering (was:Temporary modding) thread
- Replies: 100
- Views: 117048
Re: Temporary modding thread
Will the game preferentially load loose .lua files?
- Fri Apr 13, 2012 7:01 am
- Forum: Support and Tech Discussion
- Topic: FOV
- Replies: 10
- Views: 12303
Re: FOV
You are correct. I was exagerating. But I wasn't able to find a 120hz 16.10 display; and that was important to me. In general they have definited moved away from 16.10 displays.
- Fri Apr 13, 2012 6:16 am
- Forum: Grimrock 1 Discussion
- Topic: revive
- Replies: 12
- Views: 15185
Re: revive
But how exactly do you use the blue gems? I have a fallen party member. I have two blue gems. I have touched them, I have dropped them on the guy, I have given them to my mage, he has tried to use them. What??????? those are for a... different purpose. You're looking for a large blue crystal floati...
- Fri Apr 13, 2012 5:07 am
- Forum: Support and Tech Discussion
- Topic: FOV
- Replies: 10
- Views: 12303
Re: FOV
FOV should be editable in general (at least within a reasonable range, e.g. 60 - 90) since some people can't cope with small FOVs very well, and some people actually get headaches off them. This becomes a bigger issue when you use 16:9 and instead of widening the horizontal FOV to compensate, it na...
- Fri Apr 13, 2012 5:06 am
- Forum: Grimrock 1 Discussion
- Topic: Sandbox mode?
- Replies: 45
- Views: 34935
Re: Sandbox mode?
Dragon Age 2.
- Thu Apr 12, 2012 9:20 pm
- Forum: Support and Tech Discussion
- Topic: Please allow mouse binding for controll!
- Replies: 3
- Views: 5031
Re: Please allow mouse binding for controll!
please yes.
- Thu Apr 12, 2012 9:20 pm
- Forum: Support and Tech Discussion
- Topic: FOV
- Replies: 10
- Views: 12303
Re: FOV
The problem is this. I play on a 27" display that's set about 18" from my nose. That works great for most games, most of the time. But when a game has a really narrow FOV, it's very disconcerting. Narrow FOV is not a good thing; it might be a good thing for some people, but then they don't...
- Thu Apr 12, 2012 8:56 pm
- Forum: Grimrock 1 Discussion
- Topic: Incremental Skill Values
- Replies: 6
- Views: 5954
Re: Incremental Skill Values
Developer request -- can you document (post response to this for FAQ or something) the following: 1) What are the implicit benefits of each skill (for example, it's not clear in the tool tip that 1 point of Axe adds +1 to Axe attack). There are quite a few cases of this -- Staff Defense, for example...