As we see from the above photos, 7 of them are exactly the same par the colour..
So taking the current textures from LOG and applying the various colours we are quarter of the way there.
Search found 4 matches
- Wed Apr 18, 2012 12:19 am
- Forum: Modding
- Topic: Lands of Lore: The Throne of Chaos
- Replies: 26
- Views: 48574
- Tue Apr 17, 2012 9:20 pm
- Forum: Modding
- Topic: Lands of Lore: The Throne of Chaos
- Replies: 26
- Views: 48574
Re: Lands of Lore: The Throne of Chaos
Lands of Lore - Throne of Chaos had nothing 3D. All was just wall textures as LOG. The only '3d' models were the half cut trees that hold treasures. but can be solved with a locked chest. Lands of Lore 2 & 3 were completely different games, with 3d environment. Oops now saw your post. I apologis...
- Tue Apr 17, 2012 9:09 pm
- Forum: Modding
- Topic: Lands of Lore: The Throne of Chaos
- Replies: 26
- Views: 48574
Re: Lands of Lore: The Throne of Chaos
That is going to be a really good project. Imho, there weren't many places that need new textures for 20+ levels. a) Gladstone Keep & White Tower and a darker version for Castle Cimmeria b) forests (all had the same skin) including Gorkha swamp c) Roland's manor (can use be used for Yvel interio...
- Thu Apr 12, 2012 12:20 am
- Forum: Grimrock 1 Discussion
- Topic: congratulations devs!!!!!
- Replies: 78
- Views: 58358
Re: congratulations devs!!!!!
First of all another CONGRATULATIONS. Hope sales were enough to keep you going for more. It will be a shame such an awesome game not to have a follow up. Thank you PS No mater the teething issues with the preorder on Steam. That game asks for darkness to be played, and timing (9pm BST) was perfect.