Search found 80 matches
- Tue Mar 17, 2015 5:43 am
- Forum: Mod Creation
- Topic: Making an Inventory/Equipped Item Disappear
- Replies: 4
- Views: 5670
Re: Making an Inventory/Equipped Item Disappear
As discussed in this thread this is very difficult due to the possibility of the weapon being in places like in a container. If you can be sure it will be in certain places, it's not so bad... would forcing the party member to keep it equipped until the duration expires be an option? I think that m...
- Sat Feb 28, 2015 9:50 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3189451
Re: Ask a simple question, get a simple answer
viewtopic.php?f=22&t=8365&hilit=spell+scrollSlade wrote:So how i should make that it will change to "true" when i have the scroll?
Discussed in that thread.
- Sat Feb 28, 2015 9:47 pm
- Forum: Mod Creation
- Topic: Modders Irc channel?
- Replies: 5
- Views: 5913
Re: Modders Irc channel?
I'd hang around in there for sure.
- Thu Feb 26, 2015 7:24 am
- Forum: Mod Creation
- Topic: Mystery Topic Revealed: Glögg Session Part 3!
- Replies: 99
- Views: 294324
Re: Mystery Topic Revealed: Glögg Session Part 3!
CUSTOM CONDITIONS! CUSTOM CONDITIONS!
I'm sure this will work out much better than my hacked together system. This alone has me quite excited, though onDrawAttackPanel is quite great as well... !
I'm sure this will work out much better than my hacked together system. This alone has me quite excited, though onDrawAttackPanel is quite great as well... !
- Tue Feb 17, 2015 10:22 pm
- Forum: Mod Creation
- Topic: [WIP] GrimTK GUI Framework
- Replies: 146
- Views: 220102
Re: [WIP] GrimTK GUI Framework
http://www.mediafire.com/convkey/3135/cu7g2mia17mv6i64g.jpg https://www.mediafire.com/folder/epa88ovas2go8/prototype_staff A few moments of looking at the examples shows how simple this is. Right-Click the staff to bring up a list of spells. Select a spell and the secondary action of the staff chan...
- Tue Feb 17, 2015 7:21 pm
- Forum: Mod Creation
- Topic: [WIP] GrimTK GUI Framework
- Replies: 146
- Views: 220102
Re: [WIP] GrimTK GUI Framework
Very cool!AdrTru wrote:Its realy brilliant framework.
I am making on own dialog for some forge mod.
Here is preview of my work
Hoping to dig in and get my hands dirty over the next few days with this.
- Wed Feb 11, 2015 7:08 pm
- Forum: Mod Creation
- Topic: Tentative changelist for 2.1.19
- Replies: 79
- Views: 57834
Re: Tentative changelist for 2.1.19
- I have seen a lot of scripting problems where a Component:getName() method and/or a way of iterating through all a GameObject's components would be very useful. Oops Component:getName() seems to be missing, I'll add it. btw. component iterator already exists, see crystal_shard_recharging definiti...
- Wed Feb 11, 2015 7:01 pm
- Forum: Mod Creation
- Topic: Asset Pack V2
- Replies: 53
- Views: 202148
Re: Asset Pack V2
Awesome!
- Wed Feb 04, 2015 4:23 am
- Forum: Mod Creation
- Topic: [WIP] GrimTK GUI Framework
- Replies: 146
- Views: 220102
Re: [WIP] GrimTK GUI Framework
It is posible to do a dialog system with this framework? For example to talk with NPC or party members. Gui show posible texts to say, and you click on one of them to say a dialog sentence or something like that... I'd suggest you watch some of the demo videos John has linked to... Very excited abo...
- Tue Jan 27, 2015 8:18 am
- Forum: Custom Dungeons
- Topic: My reviews of Grimrock 2 Custom Dungeons
- Replies: 36
- Views: 49544
Re: My reviews of Grimrock 2 Custom Dungeons
I just would like to say that I give the initial review five stars and also I give five stars to the first review of that review and all subsequent reviews of reviews of posts in this thread deserve five stars. Fantastic reviews from everyone. A++++ would read again.