Search found 359 matches
- Mon May 11, 2015 6:08 am
- Forum: Mod Creation
- Topic: [Open / Signup] One Room Round Robin 3 - Calling All Modders
- Replies: 743
- Views: 738710
Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod
Great to have you on board lmaoboat! As THOM said, if you would like a specific room/area etc - then please let me know. For now, I will assign you a room in the Dark Tower, but if you'd like to move - just post with which room you would like (as long as it's available) and I'll switch you! That ro...
- Sun May 10, 2015 5:28 am
- Forum: Mod Creation
- Topic: [Open / Signup] One Room Round Robin 3 - Calling All Modders
- Replies: 743
- Views: 738710
- Sat Mar 07, 2015 9:25 pm
- Forum: Custom Dungeons
- Topic: [ORRR3] Let's Pick a Theme!
- Replies: 34
- Views: 51230
Re: [ORRR3] Let's Pick a Theme!
Incidentally I was already working on cliffside sort of area with eerie mists.
- Sun Nov 09, 2014 3:51 am
- Forum: Mod Creation
- Topic: [ORRR3] One Room Round Robin 3 - Pre-Discussion!
- Replies: 97
- Views: 104260
Re: [ORRR3] One Room Round Robin 3 - Pre-Discussion!
Since this a still a ways off, anyone interested in working together on something to practice? I got couple nice outlines of maps with a few cool details, but I have trouble filling them in with well placed enemies an puzzles.
- Sat Nov 01, 2014 9:21 pm
- Forum: Mod Creation
- Topic: Underground draw distance
- Replies: 2
- Views: 6675
Re: Underground "fog" of darkness
Thanks for the help, but the draw distance still seems to be a problem. Maybe once the asset pack is released, a custom sky entity could be used.
- Fri Oct 31, 2014 5:13 am
- Forum: Mod Creation
- Topic: Underground draw distance
- Replies: 2
- Views: 6675
Underground draw distance
I want to make a huge, open Blackreach-esque underground area, but the solid fog that simulates darkness makes it hard to look open, and using a skybox is too bright, and has other annoying side effects, any suggestions? Edit: Changed title because I was very sleepy and couldn't remember the phrase ...
- Tue Oct 28, 2014 9:04 am
- Forum: Mod Creation
- Topic: [ORRR3] One Room Round Robin 3 - Pre-Discussion!
- Replies: 97
- Views: 104260
Re: [ORRR3] One Room Round Robin 3 - Pre-Discussion!
I hope we can at least do some sort of practice dungeons for those of use who learn best through collaboration and diving right in.
- Tue Oct 28, 2014 8:13 am
- Forum: Mod Creation
- Topic: [ORRR3] One Room Round Robin 3 - Pre-Discussion!
- Replies: 97
- Views: 104260
Re: [ORRR3] One Room Round Robin 3 - Pre-Discussion!
I've had a few dungeon ideas that I just want to put here before I forget: -A puzzle involving those floating cubes where you're in a room full of fire/poison clouds, and the cube will make a safe area within a radius around it. -Something akin to the sandstorm in Zelda OoC where you can't see very ...
- Sun Oct 26, 2014 7:05 am
- Forum: Mod Creation
- Topic: [ORRR3] One Room Round Robin 3 - Pre-Discussion!
- Replies: 97
- Views: 104260
Re: [ORRR3] One Room Round Robin 3 - Pre-Discussion!
I'd like to chip in. I think I did a room for the first one, but I forget if I finished it.
- Sun Oct 26, 2014 7:00 am
- Forum: Grimrock 2 Discussion
- Topic: Problems with Grimrock 2
- Replies: 29
- Views: 30746
Re: Problems with Grimrock 2
Kind of disagree with the first one, but maybe I got the right idea first just by luck, never even heard of the third one, but I definitely disagree with the second one I got that one right away because I recognized those shapes as the seemingly pointless islands in the huge room with nothing a ches...