Hello,
When using an altar or table, is there a way to randomly place items around the table (asset addon)? For instance, if I add three items, they all show in the center, all sort of through each other.
Thank you!
Search found 9 matches
- Sun Jun 09, 2024 12:59 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3901
- Views: 3074520
- Fri Jun 07, 2024 3:37 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3901
- Views: 3074520
Re: Ask a simple question, get a simple answer
The dungeon editor doesn't support moving the solid bounds of the dungeon walls in a group, but the map levels themselves are just simple text blocks, found in the Dungeon.lua file; found in your mod's scripts folder. It is possible to edit the tile elevations in a text editor. Each number represen...
- Fri Jun 07, 2024 1:42 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3901
- Views: 3074520
Re: Ask a simple question, get a simple answer
Hey everyone, Using the LoG2 Dungeon Editor, how do you move all mapped cells and their contents? One one of my maps, I realized I was off by one X and one Y coordinate. I want to select all and move up one and right one. Currently, the only way I know to do this is to select all assets, move them o...
- Thu Jun 06, 2024 2:30 am
- Forum: Mod Creation
- Topic: Grimstone Keep (A Reimagining of Stonekeep by Interplay)
- Replies: 1
- Views: 184
Re: Grimstone Keep (A Reimagining of Stonekeep by Interplay)
So, I'd imagine that a lot of these images would seem rather normal for those here modding LoG2. Yes, currently using the LoG2 core assets as well as those from Skuggasveinn (Dead Bodies and Secret bookshelf door project), ORRR3, and Bongobeat. Yes, they will all be noted in credits, etc... once I f...
- Tue Jun 04, 2024 11:44 pm
- Forum: Mod Creation
- Topic: Grimstone Keep (A Reimagining of Stonekeep by Interplay)
- Replies: 1
- Views: 184
Grimstone Keep (A Reimagining of Stonekeep by Interplay)
Hey everyone, Growing up there were few games that did a number on me than Stonekeep did. This was an underrated and amazing game. Being a long-time fan, I've wanted to see a remaster of this game. That never came. Due to this, I've started working on recreating/reimaging Stonekeep (1995 Interplay g...
- Tue Jun 04, 2024 11:33 pm
- Forum: Mod Creation
- Topic: [UMod] Editor+ (minor editor improvements)
- Replies: 12
- Views: 12662
Re: [UMod] Editor+ (minor editor improvements)
Great job on this... wished I could sue it! HA! So, using the Steam version here and set the BETA and the key. Still haven't seen the Mods folder nor the mods.cfg file. Version still shows v2.2.4. By chance can this just be created? Mind sharing the mods.cfg file so I can make it myself? Make sure ...
- Mon Jun 03, 2024 5:28 pm
- Forum: Mod Creation
- Topic: [UMod] Editor+ (minor editor improvements)
- Replies: 12
- Views: 12662
Re: [UMod] Editor+ (minor editor improvements)
Great job on this... wished I could use it! HA! So, using the Steam version here and set the BETA and the key. Still haven't seen the Mods folder nor the mods.cfg file. Version still shows v2.2.4. By chance can this just be created? Mind sharing the mods.cfg file so I can make it myself? Thanks and ...
- Mon Jun 03, 2024 1:43 am
- Forum: Mod Creation
- Topic: How do you assign a key to a chest?
- Replies: 4
- Views: 299
Re: How do you assign a key to a chest?
This solution requires a bit of scripting, but works well enough: Place a chest on the map, and disable the 'clickable' component. Enable the 'lock' component (do not enable the 'locked' checkbox inside the 'chest' component.) place a lock in front of the chest and disable the 'model' component. As...
- Sun Jun 02, 2024 6:21 am
- Forum: Mod Creation
- Topic: How do you assign a key to a chest?
- Replies: 4
- Views: 299
How do you assign a key to a chest?
Hey everyone, New here and new to LoG and the Dungeon Editor. I've kinda gone headfirst into the editor as I liked the capabilities and how intuitive it is to create maps. Having messed with the LoG 1 editor, I thought I'd buy LoG 2 and get the updated editor and assets. Done and so far, it is prett...