Search found 25 matches
- Fri Nov 15, 2024 5:39 am
- Forum: Modding
- Topic: Legend of GrimKeep - A Grimrock remake of the 1995 Stonekeep
- Replies: 36
- Views: 50610
Re: Legend of GrimKeep - A Grimrock remake of the 1995 Stonekeep
... I think it would be cool to discuss. Some are still around, but as near as any can tell the IP is effectively dead, for a seeming lack of interest from the developers. Very sad.:( The game still works superbly though. :) There is a Discord channel that seems more popular than the official forum...
- Fri Nov 08, 2024 6:33 am
- Forum: Mod Creation
- Topic: NPC (Custom Brain, or No Brain)
- Replies: 9
- Views: 933
Re: NPC (Custom Brain, or No Brain)
If you get as far as doing any object oriented programming, a "class" works one way, while "objects" created by a class work another way. But Lua's object oriented programming is not the same as other languages. Thanks for the reply, that is kinda where some things are throwing ...
- Fri Nov 08, 2024 6:19 am
- Forum: Modding
- Topic: Legend of GrimKeep - A Grimrock remake of the 1995 Stonekeep
- Replies: 36
- Views: 50610
Re: Legend of GrimKeep - A Grimrock remake of the 1995 Stonekeep
Anyone here still around? I've been working on this with the LoG2 editor and am curious how far yall have gotten with your builds, assets, etc. At the very least, I think it would be cool to discuss.
- Wed Oct 30, 2024 6:21 am
- Forum: Grimrock 2 Discussion
- Topic: Player Movement Sound Based on Variable Condition
- Replies: 0
- Views: 294
Player Movement Sound Based on Variable Condition
I wanted to share something that I had been having difficulty with and the solution. I have been working on my LoG2 mod and am working on a flooded level. With this flooded level, the water could go away (be drained), so the movement sound the party would make needs to change along with the change i...
- Sat Oct 12, 2024 3:59 am
- Forum: Mod Creation
- Topic: NPC (Custom Brain, or No Brain)
- Replies: 9
- Views: 933
Re: NPC (Custom Brain, or No Brain)
Another possibility for forcing the monster to stay still, is in the monster's def file, add an action: { class = “MonsterAction”, name = “stayStill”, animation = “idle”, }, That uses the animation of "idle", but skips the hardcoded logic for brain:wait() and lets you return true to stop ...
- Sat Oct 12, 2024 12:35 am
- Forum: Mod Creation
- Topic: NPC (Custom Brain, or No Brain)
- Replies: 9
- Views: 933
Re: NPC (Custom Brain, or No Brain)
You need one more "end" (without a comma). The first "end" finishes your "if elseif" statement. The second one finishes the function. - The first one has no comma, the second one does. elseif PerformAct == theraA1F then self.performAction("theraA1F") end, }, ...
- Fri Oct 11, 2024 4:08 am
- Forum: Mod Creation
- Topic: NPC (Custom Brain, or No Brain)
- Replies: 9
- Views: 933
Re: NPC (Custom Brain, or No Brain)
Another possibility for forcing the monster to stay still, is in the monster's def file, add an action: { class = “MonsterAction”, name = “stayStill”, animation = “idle”, }, That uses the animation of "idle", but skips the hardcoded logic for brain:wait() and lets you return true to stop ...
- Wed Oct 09, 2024 12:14 am
- Forum: Mod Creation
- Topic: NPC (Custom Brain, or No Brain)
- Replies: 9
- Views: 933
Re: NPC (Custom Brain, or No Brain)
You could disable turning, so it won't happen randomly - I believe brain:performAction() will still work if called from onThink(). Then the monster will walk and pause as usual, not so mechanically, and it will only turn when you tell it to. And also disable attacks for NPCs, so that no default beh...
- Thu Oct 03, 2024 8:07 am
- Forum: Mod Creation
- Topic: NPC (Custom Brain, or No Brain)
- Replies: 9
- Views: 933
NPC (Custom Brain, or No Brain)
Hey everyone, I've been researching and working on creating an NPC in my mod. I've attended the LoG2 Discord and they (mostly minmay (Thank you, BTW!)) have been gracious enough to give me some pointers to use the monster brain instead of just monster commands (I assume because LoG2 was designed wit...
- Thu Aug 08, 2024 8:03 pm
- Forum: Mod Creation
- Topic: Grimstone Keep (A Reimagining of Stonekeep by Interplay)
- Replies: 3
- Views: 728
Re: Grimstone Keep (A Reimagining of Stonekeep by Interplay)
I remember enjoying Stonekeep, but I think I didn't get very far. I still associate it with salt and vinegar chips since I was snacking on those while playing back in 2000 or so. Being honest, I'm not sure I've ever finished the game, but I do know I got near the end. For me, the music and story we...