Search found 11 matches
- Tue Mar 12, 2024 4:37 pm
- Forum: Custom Dungeons
- Topic: [MOD] Call Of House Hardabar
- Replies: 992
- Views: 243157
Re: [MOD] Call Of House Hardabar
1. Finishing Garson will give a big clue. The holy cross is close, and does not require any special or unique item Break the bed 2. Can't remember exactly where the key is sorry. I think at the time I got the answer from one of these 90 pages. EDIT: nvm, solved both of the points, the second one dir...
- Sun Jan 21, 2024 2:11 pm
- Forum: Custom Dungeons
- Topic: [MOD] Call Of House Hardabar
- Replies: 992
- Views: 243157
Re: [MOD] Call Of House Hardabar
Hi, may I ask for hekp? :D I finished the mine - where do I have to go now? How do I enter the Kingdom of Thieves? Thanks a lot in advance! So you have seen that the artifact has been stolen? From you report to Filona (Whatever her name, invisible character in one of the room) in the castle who wil...
- Sun Jan 21, 2024 2:08 pm
- Forum: Custom Dungeons
- Topic: [MOD] Call Of House Hardabar
- Replies: 992
- Views: 243157
Re: [MOD] Call Of House Hardabar
Can someone help me with: 1. The white door with worlds to mount Khand 2. The underground sidequest, been to both pubs spoke with ogre oudside, but what now? 1. It is a five part sentence, reference to LotR. Can't remember the exact sentence. I my playthrough I had to input it twice for it to work,...
- Sat Jan 13, 2024 7:51 pm
- Forum: Custom Dungeons
- Topic: [MOD] Call Of House Hardabar
- Replies: 992
- Views: 243157
Re: [MOD] Call Of House Hardabar
Finished the mod yesterday. I have missed around 20 secrets in total. Cheated once (The thousand faces). My opinion Really big mod, lots of new content. Enough time to see the characters growing from babies to semi-gods! Difficulty curve is a bit of a problem: Fights are too hard at the beginning a...
- Sat Jan 13, 2024 7:17 pm
- Forum: Custom Dungeons
- Topic: [MOD] Call Of House Hardabar
- Replies: 992
- Views: 243157
Re: [MOD] Call Of House Hardabar
Finished the mod yesterday. I have missed around 20 secrets in total. Cheated once (The thousand faces). My opinion Really big mod, lots of new content. Enough time to see the characters growing from babies to semi-gods! Difficulty curve is a bit of a problem: Fights are too hard at the beginning a...
- Sat Jan 13, 2024 7:15 pm
- Forum: Custom Dungeons
- Topic: [MOD] Call Of House Hardabar
- Replies: 992
- Views: 243157
Re: [MOD] Call Of House Hardabar
Actually I did not mark the secrets on the map. But I will try to help as much as I can. It would certainly be nice for everyone to have a little walkthrough rather than digging through 90+ pages of discussion.
Any map in particular?
Any map in particular?
- Thu Jan 11, 2024 7:49 pm
- Forum: Custom Dungeons
- Topic: [MOD] Call Of House Hardabar
- Replies: 992
- Views: 243157
Re: [MOD] Call Of House Hardabar
Finished the mod yesterday. I have missed around 20 secrets in total. Cheated once (The thousand faces). My opinion Really big mod, lots of new content. Enough time to see the characters growing from babies to semi-gods! Difficulty curve is a bit of a problem: Fights are too hard at the beginning an...
- Thu Jan 11, 2024 7:38 pm
- Forum: Custom Dungeons
- Topic: [MOD] Call Of House Hardabar
- Replies: 992
- Views: 243157
Re: [MOD] Call Of House Hardabar
All 4 of my blocks are currently stuck in the corner and I cannot move any of them. I have not found a way to reset them either. I do feel like I'm missing something. The blocks should move once you press the levitation button nearby. Thanks for helping! Right now the issue is even if they are powe...
- Wed Jan 10, 2024 8:46 pm
- Forum: Custom Dungeons
- Topic: [MOD] Call Of House Hardabar
- Replies: 992
- Views: 243157
Re: [MOD] Call Of House Hardabar
I have not been able to find a way under the basement or stones. There is one closed door I cannot figure out how to open and I have checked every wall and area I can find in the basement. Is it still actual? Did you try moving the levitating blocks? All 4 of my blocks are currently stuck in the co...
- Tue Dec 26, 2023 11:10 am
- Forum: Custom Dungeons
- Topic: [MOD] Call Of House Hardabar
- Replies: 992
- Views: 243157
Re: [MOD] Call Of House Hardabar
Trully fascinating mod that's for sure. So much new content. The secrets and bits I am missing so far (help wanted): i) Tannhauser Stronghold: 'Light in the dark' ii) Xaafi underground: The 'golden finger, fork/spoon from the sky' gibberish iii) Styr jungle: You can go slow as long as you don't stop...