Search found 16 matches
- Sat Jun 10, 2023 6:59 pm
- Forum: Custom Dungeons
- Topic: [MOD] Call Of House Hardabar
- Replies: 994
- Views: 244306
Re: [MOD] Call Of House Hardabar
In the battle of Scavenger's raid at Command center area I get crash. I can kill all bugs except one who's death causes crash every time. It's one of the things I mentioned I am stuck with in my post on the previous page of this forum. It might not be necessary to go into that room because you can ...
- Fri Jun 09, 2023 4:54 pm
- Forum: Custom Dungeons
- Topic: [MOD] Call Of House Hardabar
- Replies: 994
- Views: 244306
Re: [MOD] Call Of House Hardabar
The solution is performed in a similar fashion. I had to look up another Grimrock website because I didn't know the names of all of the symbols. There is life, death, spirit and physical, and most if not all of them come into play for this puzzle. That may be enough to help you solve it.
- Mon Jun 05, 2023 10:09 pm
- Forum: Custom Dungeons
- Topic: [MOD] Call Of House Hardabar
- Replies: 994
- Views: 244306
Re: [MOD] Call Of House Hardabar
It's not spells you need to trace out, just the specific elements (thunder = air, humidity = water) I think the correct sequence was Once a fire was lit = fire (top left rune) with a thunderbolt = air (top right) during a thunderstorm = air fire burns less = fire as the air was melted = air with hum...
- Mon Jun 05, 2023 5:18 pm
- Forum: Custom Dungeons
- Topic: [MOD] Call Of House Hardabar
- Replies: 994
- Views: 244306
Re: [MOD] Call Of House Hardabar
I need help for one puzzle in the Xaafi desert areaa. It looks very simple but I am somehow unable to solve it. "Once a fire was lit with a thunderbolt during a thunderstorm, The fire burns less as the air was melted with humidity. After the thunderstorm all things go neutral again." And ...
- Mon Jun 05, 2023 7:02 am
- Forum: Custom Dungeons
- Topic: [MOD] Call Of House Hardabar
- Replies: 994
- Views: 244306
Re: [MOD] Call Of House Hardabar
I caved in and used the Console to get past the Xaafi Desert to the next area. Now I am stuck in ARC. I fuelledup the QNS, I installed the 3 calculators. I got access to a new area using a Droid Disk. I found 1 QNS data disk in Silo A I could use a tip on 1. finding the other 2 data disks 2. step 2 ...
- Fri Jun 02, 2023 4:14 am
- Forum: Custom Dungeons
- Topic: [MOD] Call Of House Hardabar
- Replies: 994
- Views: 244306
Re: [MOD] Call Of House Hardabar
Xaafi temple end of the tunnel. I suspect that getting key should activate secret, but it didnt for me. Random bug happened with me or something else is secret there? The endless tunnel? Yes - getting the key is supposed to be the Secret. Unfortunately the game was set so stepping onto the tile beh...
- Tue May 23, 2023 8:18 pm
- Forum: Custom Dungeons
- Topic: [MOD] Call Of House Hardabar
- Replies: 994
- Views: 244306
Re: [MOD] Call Of House Hardabar
Here is where I am currently stuck. It's a bit of a laundry list: Xaafi Desert - I have the 3 Old Fragments from the temple. The instruction from Tetzek was to come out immediately and meet him in Drakeland. I don't know where that is. The signpost in the Desert says go north but there is no north e...
- Fri May 19, 2023 6:49 pm
- Forum: Custom Dungeons
- Topic: [MOD] Call Of House Hardabar
- Replies: 994
- Views: 244306
Re: [MOD] Call Of House Hardabar
Edit - I got through this dinosaur fight with liberal use of resurrection potions. I'm feeling at times the combat in this game is just a little too much. Especially the seemingly infinite respawns hindering progress in some zones. Original post Now I have another question - in the sewers, is the di...
- Fri May 19, 2023 1:57 am
- Forum: Custom Dungeons
- Topic: [MOD] Call Of House Hardabar
- Replies: 994
- Views: 244306
Re: [MOD] Call Of House Hardabar
Thanks for your continued help Bongobeat. For the archery range in the imperial city, I had about 100 tries without hitting the target. None of my characters have any missile weapon skill so maybe I should come back when one of them has put some skill points into it? I'm trying to get the Tannhauser...
- Fri May 12, 2023 5:26 am
- Forum: Custom Dungeons
- Topic: [MOD] Call Of House Hardabar
- Replies: 994
- Views: 244306
Re: [MOD] Call Of House Hardabar
Revisiting the Clam Village Underground question - I think the answer you gave me was for the Mayor's House? What I am stuck on is the Underground - there is a secret door in the east side and there is a barred gate with some stairs just beyond it over on the west side. Do I open these later in the ...