Search found 47 matches
- Sat May 04, 2024 8:09 pm
- Forum: Custom Dungeons
- Topic: [MOD] Call Of House Hardabar
- Replies: 924
- Views: 165459
Re: [MOD] Call Of House Hardabar
I HAVE FAILED. I got as far as "Tannhauser Stronghold" (all my heroes level 20), I'm playing in HARD mode and from there it's save for every enemy you kill, die continuously and reload, I have my front row champions have 180+ armor and 600+ health and yet they die face to face easily again...
- Thu May 02, 2024 12:36 pm
- Forum: Custom Dungeons
- Topic: [MOD] Call Of House Hardabar
- Replies: 924
- Views: 165459
Re: [MOD] Call Of House Hardabar
Hello, I found out how to overcome the PLANETARIUM BUG in an INFALLIBLE WAY. It is not enough to press the button, go down the stairs, go back up the stairs and place the spheres or press the button and place the spheres, you have to do the following: 1 - PRESS THE RESET SPHERES BUTTON. 2 - GO DOWN ...
- Sun Apr 28, 2024 5:51 pm
- Forum: Custom Dungeons
- Topic: [MOD] Call Of House Hardabar
- Replies: 924
- Views: 165459
Re: [MOD] Call Of House Hardabar
I sweated blood to defeat the boss of "RedWood Mines Level 2" in HARD: https://www.youtube.com/watch?v=k_cSMlPT1Sc To win here on hard you have to do weird things like cast two force fields, good thing I thought to make an alchemist-wizard in addition to a wizard from the beginning of the...
- Wed Apr 24, 2024 3:35 pm
- Forum: Custom Dungeons
- Topic: [MOD] Call Of House Hardabar
- Replies: 924
- Views: 165459
Re: [MOD] Call Of House Hardabar
I sweated blood to defeat the boss of "RedWood Mines Level 2" in HARD: https://www.youtube.com/watch?v=k_cSMlPT1Sc To win here on hard you have to do weird things like cast two force fields, good thing I thought to make an alchemist-wizard in addition to a wizard from the beginning of the ...
- Tue Apr 23, 2024 7:07 pm
- Forum: Custom Dungeons
- Topic: [MOD] Call Of House Hardabar
- Replies: 924
- Views: 165459
Re: [MOD] Call Of House Hardabar
I managed to overcome the puzzle, it seems that there is a BUG or something with the weight of the objects, the weight that I had weighed was correct, however it did not work, try with other objects totally different and if it worked, these are the objects that I put (in case someone gets stuck in t...
- Sat Apr 20, 2024 7:38 pm
- Forum: Custom Dungeons
- Topic: [MOD] Call Of House Hardabar
- Replies: 924
- Views: 165459
Re: [MOD] Call Of House Hardabar
Hi. I am going to start this mod in HARD. It will be laborious, but a man's gotta do what a man's gotta do. My group will consist of two barbarians (one light weapons and one heavy weapons, one alchemist-wizard and one Wizard. All lizardmen with endure elements. I'm not going to put too much effort ...
- Tue Apr 16, 2024 1:50 am
- Forum: Custom Dungeons
- Topic: Exellion : Chronicles of the Grim Reaper
- Replies: 77
- Views: 126548
Re: Exellion : Chronicles of the Grim Reaper
I finally did, all secrets uncovered (56 of 56): https://ibb.co/hVBg3K5 Some questions and/or observations: 1) On the bottom floor of "The Academy" there is a hole closed with a magic barrier on which it says: "Pit to a (hostile) ice elemental pocket world. Note: Off-limits". Alt...
- Sat Apr 13, 2024 3:18 pm
- Forum: Custom Dungeons
- Topic: Exellion : Chronicles of the Grim Reaper
- Replies: 77
- Views: 126548
Re: Exellion : Chronicles of the Grim Reaper
Gamplay: 15 hours Secrets: 53 of 56 I found the nexus key thanks to what the philosopher told me (I hadn't read it properly before). There are only 3 secrets left! In the academy there is a hole covered with a magic barrier with a text that reads: "Pit to a (hostile) ice elemental pocket world....
- Sat Apr 13, 2024 7:56 am
- Forum: Custom Dungeons
- Topic: Exellion : Chronicles of the Grim Reaper
- Replies: 77
- Views: 126548
Re: Exellion : Chronicles of the Grim Reaper
I finished this MOD in HARD with a new team (starting at level 1). It was very hard (the fights). I've spent using the save and fastload a LOT of times, I really don't think that playing it in "normal" would have solved anything, because I've passed a lot of mods (more than 20) and between...
- Mon Mar 25, 2024 4:55 pm
- Forum: Custom Dungeons
- Topic: [MOD] A Test of True Heroism Lost Lands of Lemuria v1.9
- Replies: 3
- Views: 361
Re: A Test of True Heroism Lost Lands of Lemuria v1.9
Encountered error when placing scrap metal on workbench along with screws and toolbox === Software Failure === #convert_script.script:5: bad object stack traceback: [C]: in function 'error' [string "ScriptInterface.lua"]: in function '__index' #convert_script.script:5: in function <#conve...