Search found 14 matches
- Sun Jan 31, 2021 3:12 am
- Forum: Modding
- Topic: Any way to make crystals single use in LoG1?
- Replies: 1
- Views: 6538
Any way to make crystals single use in LoG1?
Or at least make their recharge time really long?
- Sun Jan 31, 2021 12:37 am
- Forum: Modding
- Topic: Buffing monsters
- Replies: 26
- Views: 35464
Re: Buffing monsters
I think you may be right, Dr. Disaster. I see that the Remake mod has a Legend of Grimrock - Remake.dungeon_editor file. I assume this is what he meant by loading the mod up?
- Sat Jan 30, 2021 9:17 pm
- Forum: Modding
- Topic: Buffing monsters
- Replies: 26
- Views: 35464
Re: Buffing monsters
Oops, yeah, I forgot to unpack the .rar. How do I load the mod in the Dungeon Editor? The Explorer window is asking for Dungeon files and there aren't any that I can see included with Master Quest. What I did was this: put the mod_assets folder in the Dungeons folder, edit the monster.lua file... an...
- Sat Jan 30, 2021 8:45 pm
- Forum: Modding
- Topic: Buffing monsters
- Replies: 26
- Views: 35464
Re: Buffing monsters
By the way, for some reason, I am unable to edit Master Quest's monster.lua file. 

- Sat Jan 30, 2021 8:33 pm
- Forum: Modding
- Topic: Buffing monsters
- Replies: 26
- Views: 35464
Re: Buffing monsters
"As for the Master Quest mod... to change it, you would load the source version, make your changes, then export it as a new mod, and play that one."
How do I do this?

How do I do this?
- Sat Jan 30, 2021 8:27 pm
- Forum: Modding
- Topic: Buffing monsters
- Replies: 26
- Views: 35464
Re: Buffing monsters
Few questions: 1.) The code that 7Soul posted, would I have to paste that in each map or just once per playthrough? 2.) Is there one for enemy damage? 3.) Master Quest does not have a mod_asset folder in the default download but it does in the source folder. Where would I put the mod_asset folder? I...
- Sat Jan 30, 2021 8:12 pm
- Forum: Modding
- Topic: Buffing monsters
- Replies: 26
- Views: 35464
Re: Buffing monsters
Woah, cool. But you said there was a console script or something that I could run on each map but you haven't said how.
- Sat Jan 30, 2021 8:02 pm
- Forum: Modding
- Topic: Buffing monsters
- Replies: 26
- Views: 35464
Re: Buffing monsters
My first LoG2 game used the options of Ironman, and Single Use Crystals; that was quite an intense challenge for me. 8-) For LoG2, it is —mostly— possible to upgrade the default monsters that are placed on the maps. This won't affect those that are dynamically created via scripts. It requires conso...
- Sat Jan 30, 2021 7:58 pm
- Forum: Modding
- Topic: Buffing monsters
- Replies: 26
- Views: 35464
Re: Buffing monsters
Yeah, I was thinking of using single-use crystals, too.
Okay, so I think I'll download Master Quest. If I want to tweak the monsters, how can I do that?

Okay, so I think I'll download Master Quest. If I want to tweak the monsters, how can I do that?
- Sat Jan 30, 2021 7:51 pm
- Forum: Modding
- Topic: Buffing monsters
- Replies: 26
- Views: 35464
Re: Buffing monsters
Interesting. So Master Quest is just the main game but with more content?
Also -- regarding what 7Soul said about LoG2, is there a guide or something that someone like me can read to understand what needs to be done to make LoG2 combat more challenging?
Also -- regarding what 7Soul said about LoG2, is there a guide or something that someone like me can read to understand what needs to be done to make LoG2 combat more challenging?